Ironclad Defense
Standard
Critical Hit Resistance +7%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Nimble Fingers
Standard
Skill Cooldown -6%
Capacity Cost
5
Type
N/A
Socket Type
Malachite
Class
Descendant
Strong Mentality
Standard
Skill Cost -4%
Capacity Cost
5
Type
N/A
Socket Type
Malachite
Class
Descendant
Technician
Standard
Skill Power Modifier +13%
Capacity Cost
6
Type
Attack
Socket Type
Malachite
Class
Descendant
Heat Antibody
Standard
Fire Resistance +154
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Cold Antibody
Standard
Chill Resistance +154
Capacity Cost
6
Type
N/A
Socket Type
Cerulean
Class
Descendant
Electric Antibody
Standard
Electric Resistance +154
Capacity Cost
6
Type
N/A
Socket Type
Xantic
Class
Descendant
Regeneration Boost
Standard
HP Recovery Modifier +6%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Descendant
Increased HP
Standard
Max HP +22%
Capacity Cost
6
Type
N/A
Socket Type
Cerulean
Class
Descendant
Increased Shield
Standard
Max Shield +15%
Capacity Cost
6
Type
N/A
Socket Type
Cerulean
Class
Descendant
Increased DEF
Standard
DEF +16%
Capacity Cost
6
Type
N/A
Socket Type
Rutile
Class
Descendant
Skill Expansion
Standard
Skill Effect Range +12%, applies only to certain skills for each Descendant
Capacity Cost
5
Type
N/A
Socket Type
Rutile
Class
Descendant
Skill Extension
Standard
Skill Duration +9%, applies only to certain skills for each Descendant
Capacity Cost
5
Type
N/A
Socket Type
Rutile
Class
Descendant
Toxic Antibody
Standard
Toxin Resistance +154
Capacity Cost
6
Type
N/A
Socket Type
Rutile
Class
Descendant
Non-Attribute Specialist
Standard
Non-Attribute Skill Power +20%
Capacity Cost
6
Type
Battle
Socket Type
Malachite
Class
Descendant
Fire Specialist
Standard
Fire Skill Power +20%
Capacity Cost
6
Type
Battle
Socket Type
Almandine
Class
Descendant
Chill Specialist
Standard
Chill Skill Power +20%
Capacity Cost
6
Type
Battle
Socket Type
Cerulean
Class
Descendant
Electric Specialist
Standard
Electric Skill Power +20%
Capacity Cost
6
Type
Battle
Socket Type
Xantic
Class
Descendant
Toxic Specialist
Standard
Toxic Skill Power +20%
Capacity Cost
6
Type
Battle
Socket Type
Rutile
Class
Descendant
Fusion Specialist
Standard
Fusion Skill Power Modifier +19%
Capacity Cost
6
Type
Attack
Socket Type
Xantic
Class
Descendant
Singular Specialist
Standard
Singular Skill Power Modifier +19%
Capacity Cost
6
Type
Attack
Socket Type
Rutile
Class
Descendant
Dimension Specialist
Standard
Dimension Skill Power Modifier +19%
Capacity Cost
6
Type
Attack
Socket Type
Malachite
Class
Descendant
Tech Specialist
Standard
Tech Skill Power Modifier +19%
Capacity Cost
6
Type
Attack
Socket Type
Almandine
Class
Descendant
Skill Insight
Standard
Skill Critical Hit Rate +14%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Skill Concentration
Standard
Skill Critical Hit Damage +14%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Energy Collection
Standard
MP Recovery +14%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Descendant
Medical Support
Standard
HP Heal +8%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Descendant
Enlightenment
Standard
Max MP +4%
Capacity Cost
5
Type
N/A
Socket Type
Malachite
Class
Descendant
Arche Acceleration
Standard
Skill Speed & Range Increase Modifier +3%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
Descendant
Power Increase
Standard
Skill Power +13%
Capacity Cost
6
Type
Battle
Socket Type
Malachite
Class
Descendant
Polygenic Antibody
Standard
All Attribute Resistances +60
Capacity Cost
6
Type
N/A
Socket Type
Rutile
Class
Descendant
HP Amplification
Rare
Max HP +23%, Max Shield -9%
Capacity Cost
6
Type
HP
Socket Type
Cerulean
Class
Descendant
HP Conversion (Shield)
Rare
Max Shield +16%, Max HP -13%
Capacity Cost
6
Type
Shield
Socket Type
Cerulean
Class
Descendant
HP Conversion (DEF)
Rare
DEF +17%, Max HP -13%
Capacity Cost
6
Type
Defense
Socket Type
Rutile
Class
Descendant
HP Conversion (MP)
Rare
Max MP +5%, Max HP -13%
Capacity Cost
5
Type
MP
Socket Type
Malachite
Class
Descendant
Shield Conversion (DEF)
Rare
DEF +17%, Max Shield -9%
Capacity Cost
6
Type
Defense
Socket Type
Rutile
Class
Descendant
Shield Conversion (MP)
Rare
Max MP +4%, Max Shield -18%
Capacity Cost
5
Type
MP
Socket Type
Malachite
Class
Descendant
Skill Simplification
Rare
Skill Power Modifier +21%, Max MP -6%
Capacity Cost
6
Type
Attack
Socket Type
Xantic
Class
Descendant
MP Conversion
Rare
Skill Cooldown -9%, Max MP -4%
Capacity Cost
5
Type
Control
Socket Type
Malachite
Class
Descendant
Maximize Efficiency
Rare
Skill Cost -4%, Max MP -0.9%
Capacity Cost
5
Type
Resource
Socket Type
Malachite
Class
Descendant
Stim Accelerant
Rare
Max HP +23%, Max MP -4%
Capacity Cost
6
Type
HP
Socket Type
Cerulean
Class
Descendant
Maximize Fire Resist
Rare
Fire Resistance +18%, Max HP -1.3%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Maximize Chill Resist
Rare
Chill Resistance +18%, Max HP -1.3%
Capacity Cost
6
Type
N/A
Socket Type
Cerulean
Class
Descendant
Maximize Electric Resist
Rare
Electric Resistance +18%, Max HP -1.3%
Capacity Cost
6
Type
N/A
Socket Type
Xantic
Class
Descendant
Maximize Toxic Resist
Rare
Toxin Resistance +18%, Max HP -1.3%
Capacity Cost
6
Type
N/A
Socket Type
Rutile
Class
Descendant
Sensory Dep (HP)
Rare
Incoming DMG Modifier -3%, Max HP -1.3%
Capacity Cost
6
Type
Guard
Socket Type
Cerulean
Class
Descendant
Sensory Dep (MP)
Rare
Incoming DMG Modifier -3%, Max MP -1.5%
Capacity Cost
6
Type
Guard
Socket Type
Cerulean
Class
Descendant
Maximize Conservation
Rare
Skill Cost -9%, Skill Power Modifier -5%
Capacity Cost
5
Type
Resource
Socket Type
Malachite
Class
Descendant
Maximize Duration
Rare
Skill Duration +10%, Skill Power Modifier -5%
Capacity Cost
5
Type
Cooldown
Socket Type
Rutile
Class
Descendant
Maximize Range
Rare
Skill Range +24%, Skill Power Modifier -5% Range increase applies only to certain skills for each Descendant
Capacity Cost
5
Type
Range
Socket Type
Rutile
Class
Descendant
Maximize Power
Rare
Skill Power Modifier +24%, Skill Cooldown +13%
Capacity Cost
6
Type
Attack
Socket Type
Xantic
Class
Descendant
Maximize Skill
Rare
Skill Power +22%, Skill Cooldown +13%
Capacity Cost
6
Type
Battle
Socket Type
Xantic
Class
Descendant
Selective Recovery (MP)
Rare
MP Recovery Modifier +15%, HP Recovery Modifier -1.5%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Descendant
Selective Recovery (HP)
Rare
HP Recovery Modifier +6%, MP Recovery Modifier -3.6%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Descendant
Shot Focus
Rare
Firearm ATK +4%, Skill Power Modifier -4%
Capacity Cost
6
Type
N/A
Socket Type
Cerulean
Class
Descendant
Defense Stance
Rare
DEF +16%, Outgoing DMG Modifier -1.8%
Capacity Cost
6
Type
Defense
Socket Type
Rutile
Class
Descendant
Pain Reliever
Rare
Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%
Capacity Cost
6
Type
Guard
Socket Type
Cerulean
Class
Descendant
Strengthen Recovery
Rare
HP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Descendant
Fusion Master
Rare
Skill Power +12%, Fusion Skill Power Modifier +6%
Capacity Cost
6
Type
Battle
Socket Type
Xantic
Class
Descendant
Singular Master
Rare
Skill Power +12%, Singular Skill Power Modifier +6%
Capacity Cost
6
Type
Battle
Socket Type
Rutile
Class
Descendant
Dimension Master
Rare
Skill Power +12%, Dimension Skill Power Modifier +6%
Capacity Cost
6
Type
Battle
Socket Type
Malachite
Class
Descendant
Tech Master
Rare
Skill Power +12%, Tech Skill Power Modifier +6%
Capacity Cost
6
Type
Battle
Socket Type
Almandine
Class
Descendant
Fire Master
Rare
Skill Power +11%, Fire Skill Power +5%
Capacity Cost
6
Type
Battle
Socket Type
Almandine
Class
Descendant
Chill Master
Rare
Skill Power +11%, Chill Skill Power +5%
Capacity Cost
6
Type
Battle
Socket Type
Cerulean
Class
Descendant
Electric Master
Rare
Skill Power +11%, Electric Skill Power +5%
Capacity Cost
6
Type
Battle
Socket Type
Xantic
Class
Descendant
Toxic Master
Rare
Skill Power +11%, Toxic Skill Power +5%
Capacity Cost
6
Type
Battle
Socket Type
Rutile
Class
Descendant
Non-Attribute Master
Rare
Skill Power +11%, Non-Attribute Skill Power +5%
Capacity Cost
6
Type
Battle
Socket Type
Malachite
Class
Descendant
Focus on Fusion
Rare
Fusion Skill Power Modifier +17%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Attack
Socket Type
Xantic
Class
Descendant
Focus on Singular
Rare
Singular Skill Power Modifier +17%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Attack
Socket Type
Rutile
Class
Descendant
Focus on Dimension
Rare
Dimension Skill Power Modifier +17%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Attack
Socket Type
Malachite
Class
Descendant
Focus on Tech
Rare
Tech Skill Power Modifier +17%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Attack
Socket Type
Almandine
Class
Descendant
Focus on Fire
Rare
Fire Skill Power +19%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Battle
Socket Type
Almandine
Class
Descendant
Focus on Chill
Rare
Chill Skill Power +19%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Battle
Socket Type
Cerulean
Class
Descendant
Focus on Electric
Rare
Electric Skill Power +19%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Battle
Socket Type
Xantic
Class
Descendant
Focus on Toxic
Rare
Toxic Skill Power +19%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Battle
Socket Type
Rutile
Class
Descendant
Focus on Non-Attribute
Rare
Non-Attribute Skill Power +19%, Skill Cooldown -6.1%
Capacity Cost
6
Type
Battle
Socket Type
Malachite
Class
Descendant
Time Distribution
Rare
Skill Cooldown -4%, Max HP +13%
Capacity Cost
5
Type
Control
Socket Type
Malachite
Class
Descendant
MP Accelerant
Rare
Skill Duration +5%, Max MP +3.7%
Capacity Cost
5
Type
Cooldown
Socket Type
Rutile
Class
Descendant
An Outstanding Investment
Rare
Skill Duration +5%, HP Heal +7.4%
Capacity Cost
5
Type
Cooldown
Socket Type
Rutile
Class
Descendant
Frugal Mindset
Rare
Skill Cost -2%, Skill Effect Range +6%
Capacity Cost
5
Type
Resource
Socket Type
Malachite
Class
Descendant
Emergency Measures
Rare
Skill Critical Hit Rate +16%, Skill Critical Hit Damage +7%
Capacity Cost
6
Type
Luck
Socket Type
Almandine
Class
Descendant
Front Lines
Rare
Skill Critical Hit Damage +16%, Skill Critical Hit Rate +7%
Capacity Cost
6
Type
Strike
Socket Type
Almandine
Class
Descendant
Second Wind
Rare
HP Heal +5%, Skill Power -5%
Capacity Cost
4
Type
Medical
Socket Type
Xantic
Class
Descendant
Agony
Rare
Max MP +2%, DEF +10%
Capacity Cost
5
Type
MP
Socket Type
Malachite
Class
Descendant
Spear and Shield
Rare
DEF +22%, Skill Power +8.1%
Capacity Cost
6
Type
Defense
Socket Type
Rutile
Class
Descendant
Iron Defense
Rare
DEF +22%, Skill Power Modifier +3%
Capacity Cost
6
Type
Defense
Socket Type
Rutile
Class
Descendant
Battle of Stamina
Rare
Max HP +12%, Skill Duration +8.7%
Capacity Cost
6
Type
HP
Socket Type
Cerulean
Class
Descendant
Weighing the Scales
Rare
Max Shield +21%, Skill Cost -3.7%
Capacity Cost
6
Type
Shield
Socket Type
Cerulean
Class
Descendant
Psychological Victory
Rare
Incoming DMG Modifier -2%, MP Recovery +3%
Capacity Cost
6
Type
Guard
Socket Type
Cerulean
Class
Descendant
Autoimmunity
Rare
Incoming DMG Modifier -3%, HP Recovery +7.4%
Capacity Cost
6
Type
Guard
Socket Type
Cerulean
Class
Descendant
Amplification Control
Rare
Skill Effect Range +13%, Max Shield +9%
Capacity Cost
5
Type
Range
Socket Type
Rutile
Class
Descendant
Safe Recovery
Rare
Outgoing Heal +4%, Incoming Final DMG -4.5%
Capacity Cost
4
Type
Medical
Socket Type
Xantic
Class
Descendant
Fire Syncytium
Rare
Critical Hit Resistance +4%, Fire Skill Power +3%
Capacity Cost
6
Type
Fortitude
Socket Type
Almandine
Class
Descendant
Glacial Syncytium
Rare
Critical Hit Resistance +4%, Chill Skill Power +3%
Capacity Cost
6
Type
Fortitude
Socket Type
Almandine
Class
Descendant
Venom Syncytium
Rare
Critical Hit Resistance +4%, Toxic Skill Power +3%
Capacity Cost
6
Type
Fortitude
Socket Type
Almandine
Class
Descendant
Electronic Syncytium
Rare
Critical Hit Resistance +4%, Electric Skill Power +3%
Capacity Cost
6
Type
Fortitude
Socket Type
Almandine
Class
Descendant
Non-Attribute Syncytium
Rare
Critical Hit Resistance +4%, Non-Attribute Skill Power +3%
Capacity Cost
6
Type
Fortitude
Socket Type
Almandine
Class
Descendant
HP Collector
Ultimate
When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s)
Capacity Cost
6
Type
Support Tech
Socket Type
Xantic
Class
Descendant
Walk a Tightrope
Ultimate
When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%
Capacity Cost
6
Type
Arche Tech
Socket Type
Xantic
Class
Descendant
Mass Purification
Ultimate
Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 20m radius (Cooldown 30s)
Capacity Cost
14
Type
N/A
Socket Type
Almandine
Class
Descendant
Absolute Curse
Ultimate
Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi
Capacity Cost
14
Type
N/A
Socket Type
Almandine
Class
Descendant
Burst Absorption
Ultimate
On Charged Sub Attack, DEF +32% for 5s
Capacity Cost
6
Type
N/A
Socket Type
Rutile
Class
Descendant
Iron Knuckle
Ultimate
On Charged Sub Attack, Knockdown enemies (Cooldown 8.9s)
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
Descendant
HP Plunder
Ultimate
When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 8% chance
Capacity Cost
6
Type
N/A
Socket Type
Xantic
Class
Descendant
MP Plunder
Ultimate
When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 8% chance
Capacity Cost
6
Type
N/A
Socket Type
Xantic
Class
Descendant
Midair Fire
Ultimate
While Jumping, Accuracy +8%, DEF -8%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
Descendant
Improve Driveshaft
Ultimate
When Rolling, Firearm ATK +8% for 5s at a 15% chance
Capacity Cost
6
Type
Arche Tech
Socket Type
Cerulean
Class
Descendant
Accelerated Driveshaft
Ultimate
When Rolling, Fire Rate +8% for 5s at a 15% chance
Capacity Cost
5
Type
Arche Tech
Socket Type
Cerulean
Class
Descendant
An Iron Will
Ultimate
When Shield is at 0%, DEF +32%
Capacity Cost
6
Type
Support Tech
Socket Type
Rutile
Class
Descendant
Potent Collector
Ultimate
When defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance Characters with Custom Resources - Ajax - Bunny - Gley - Kyle
Capacity Cost
6
Type
Support Tech
Socket Type
Xantic
Class
Descendant
MP Collector
Ultimate
When defeating an enemy, instantly recovers 12.2% of Max MP at a 4% chance
Capacity Cost
6
Type
Support Tech
Socket Type
Xantic
Class
Descendant
Insulated Conductor
Ultimate
Electrocution Immunity Electric Resistance +7%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Antifreeze Solution
Ultimate
Frostbite Immunity Chill Resistance +7%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Veteran's Tactics
Ultimate
When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance
Capacity Cost
10
Type
Support Tech
Socket Type
Malachite
Class
Descendant
Perfect Antivenom
Ultimate
Poison Immunity Toxin Resistance +7%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Heat Release
Ultimate
Burn Immunity Fire Resistance +7%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Descendant
Overwhelming Shield
Ultimate
Add Max Shield by 2% of Max HP. Max HP is fixed to 1. Added Shield can also be increased by other beneficial effects.
Capacity Cost
16
Type
Final Hand
Socket Type
Cerulean
Class
Descendant
Overwhelming DEF
Ultimate
Add Max DEF by 24.7% of Max HP. Max HP is fixed to 1. Added DEF can also be increased by other beneficial effects.
Capacity Cost
16
Type
Final Hand
Socket Type
Rutile
Class
Descendant
Overwhelming HP
Ultimate
Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects.
Capacity Cost
16
Type
Final Hand
Socket Type
Cerulean
Class
Descendant
Preemptive Strike
Ultimate
On Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target
Capacity Cost
11
Type
Arche Tech
Socket Type
Xantic
Class
Descendant
Conditional Recharge
Ultimate
When using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower)
Capacity Cost
6
Type
Support Tech
Socket Type
Cerulean
Class
Descendant
Decimator
Ultimate
When defeating an enemy inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 5s (up to 10 stacks)
Capacity Cost
6
Type
Arche Tech
Socket Type
Xantic
Class
Descendant
Technique Manual
Ultimate
Landing a skill attack, deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target)
Capacity Cost
6
Type
Arche Tech
Socket Type
Xantic
Class
Descendant
Gladiator
Ultimate
When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -50%
Capacity Cost
4
Type
Support Tech
Socket Type
Malachite
Class
Descendant
Passionate Sponsor
Ultimate
When buffing or recovering an ally, Firearm ATK and Skill Power Modifier +2% each time for 5s (up to 10 stacks)
Capacity Cost
6
Type
Arche Tech
Socket Type
Cerulean
Class
Descendant
Multitalented
Ultimate
When using the Dimension Active Skill, Skill Cooldown -5% for 5sWhen using the Fusion Active Skill, Skill Cost -2% and Duration +2% for 5sWhen using the Tech Active Skill, Skill Range and Power Modifier +4% for 5sWhen using the Singular Active Skill, All Attribute Damage +8% for 5sOnly one of the effects is applied
Capacity Cost
6
Type
Arche Tech
Socket Type
Malachite
Class
Descendant
Weaken Recovery
Ultimate
On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s)
Capacity Cost
4
Type
N/A
Socket Type
Malachite
Class
Descendant
Dangerous Ambush
Ultimate
When landing a Skill Attack while the enemy is not targeting you, Skill Power +6% On Skill Attack against an immobilized enemy, Skill Power +12%
Capacity Cost
6
Type
Arche Tech
Socket Type
Xantic
Class
Descendant
Lethal Infection
Ultimate
When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks)
Capacity Cost
6
Type
Arche Tech
Socket Type
Xantic
Class
Descendant
Continuous Exaltation
Ultimate
During Charged Sub Attack, grants the Exalt effect for 20s At 5 stacks of the Exalt effect converts into the Passion effect. Active Skill Cooldown -21% and Skill Power +-6% once for 10s
Capacity Cost
5
Type
Arche Tech
Socket Type
Malachite
Class
Descendant
Narcissism
Ultimate
While Sprinting, Skill Cost -1%/Skill Cooldown +1% every second (up to 10 stacks)
Capacity Cost
5
Type
Support Tech
Socket Type
Malachite
Class
Descendant
Final Wish
Ultimate
When attacking enemies with the fourth skill, Skill Cost -9%, Skill Power -10% for 10s
Capacity Cost
5
Type
Arche Tech
Socket Type
Malachite
Class
Descendant
Shield Collector
Ultimate
When defeating an enemy, instantly recovers 6.3% of Max Shield (Cooldown 11s)
Capacity Cost
6
Type
Support Tech
Socket Type
Cerulean
Class
Descendant
Rifling Reinforcement
Standard
Firearm ATK +12%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
General Rounds
Fire Rate UP
Standard
Fire Rate +8%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
General Rounds
Vibration Absorption
Standard
Recoil -11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
General Rounds
Fire Enhancement
Standard
Adds Fire ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Almandine
Class
General Rounds
Toxic Enhancement
Standard
Adds Toxic ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Rutile
Class
General Rounds
Electric Enhancement
Standard
Adds Electric ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Xantic
Class
General Rounds
Better Insight
Standard
Firearm Critical Hit Rate +10%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
General Rounds
Hawk-Eye
Standard
Accuracy +11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
General Rounds
Chill Enhancement
Standard
Adds Chill ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Cerulean
Class
General Rounds
Expand General Magazine
Standard
Max General Rounds +13%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
General Rounds
Better Weapon Weight
Standard
Weapon Change Speed +8%
Capacity Cost
4
Type
N/A
Socket Type
Almandine
Class
General Rounds
Recycling Genius
Standard
Reload Time Modifier +8%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
General Rounds
Expand Weapon Charge
Standard
Rounds per Magazine +12%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
General Rounds
Better Concentration
Standard
Firearm Critical Hit Damage +19%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
General Rounds
Weak Point Sight
Standard
Weak Point Damage +9%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
General Rounds
Normal Special Rounds Refining
Standard
When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
Capacity Cost
4
Type
Rounds Conversion
Socket Type
Xantic
Class
General Rounds
Normal Impact Rounds Refining
Standard
When acquiring dropped Impact Rounds, change to 1 General Round for every 1.2 Rounds
Capacity Cost
4
Type
Rounds Conversion
Socket Type
Xantic
Class
General Rounds
Slow Art
Rare
Firearm ATK +16%, Fire Rate -6%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
General Rounds
Action and Reaction
Rare
Firearm ATK +15%, Recoil +5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
General Rounds
Colon Special Forces
Standard
Movement Speed While Aiming +8%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
General Rounds
Concentration Priority
Rare
Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
General Rounds
Fire Priority
Rare
Fire ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
General Rounds
Chill Priority
Rare
Chill ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
General Rounds
Electric Priority
Rare
Electric ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
General Rounds
Poison Priority
Rare
Toxic ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
General Rounds
Edging Shot
Rare
Firearm Critical Hit Rate +11%, Firearm ATK -4%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
General Rounds
Magazine Compulsive
Rare
Rounds per Magazine +10%, Weak Point Damage -3%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
General Rounds
General Rounds Compulsive
Rare
Max General Rounds +15%, Movement Speed -5%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
General Rounds
Have Aiming
Rare
Weak Point Damage +10%, Accuracy -5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
General Rounds
Sharpshooter
Rare
Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
General Rounds
Pinpoint Shot
Rare
Firearm ATK +8%, Weak Point Damage +2%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
General Rounds
Anti-matter Round
Rare
Firearm ATK +8%, Firearm Critical Hit Damage +6.5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
General Rounds
Weak Point Insight
Rare
Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
General Rounds
Focus Fire
Rare
Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
General Rounds
Weak Point Detection
Rare
Weak Point Damage +8%, Firearm ATK +1%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
General Rounds
Fatal Critical
Rare
Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
General Rounds
Commando Marksmanship
Rare
Firearm Critical Hit Damage +8%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
General Rounds
Target Detection
Rare
Firearm Critical Hit Damage +8%, Weak Point Damage +2%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
General Rounds
Marksman
Rare
Firearm Critical Hit Rate +8%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
General Rounds
Adventurer
Rare
Firearm Critical Hit Rate +8%, Weak Point Damage +2%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
General Rounds
Insight Focus
Rare
Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
General Rounds
Weapon Tuning
Rare
Rounds per Magazine +8%, Firearm ATK +1%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
General Rounds
Maximize Weight Balance
Rare
Rounds per Magazine +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
General Rounds
Concentrate Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
General Rounds
Insight Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
General Rounds
Bullet Rain
Rare
Fire Rate +8%, Firearm ATK +1%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
General Rounds
Weak Point Quick Fire
Rare
Fire Rate +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
General Rounds
Fire Rate Concentration
Rare
Fire Rate +8%, Firearm Critical Hit Damage +6.5%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
General Rounds
Rapid Fire Insight
Rare
Fire Rate +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
General Rounds
Stance Stabilizer
Rare
Recoil -8%, Firearm ATK +1%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
General Rounds
Fixed Shot
Rare
Recoil -8%, Weak Point Damage +2%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
General Rounds
Concentration Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Damage +6.5%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
General Rounds
Insight Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
General Rounds
Reload Expert
Rare
Reload Time Modifier +6%, Firearm ATK +1%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
General Rounds
Consume Magazines
Rare
Reload Time Modifier +6%, Weak Point Damage +2%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
General Rounds
Reload Focus
Rare
Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
General Rounds
Reload insight
Rare
Reload Time Modifier +6%, Firearm Critical Hit Rate +3%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
General Rounds
Deadeye
Rare
Accuracy +8%, Firearm ATK +1%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
General Rounds
Weak Point Aiming
Rare
Accuracy +8%, Weak Point Damage +2%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
General Rounds
Aiming Compensation
Rare
Accuracy +8%, Firearm Critical Hit Damage +6.5%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
General Rounds
Hit Rate Insight
Rare
Accuracy +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
General Rounds
Superheated Gunbarrel
Rare
Fire ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
General Rounds
Refrigerate Gunbarrel
Rare
Chill ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
General Rounds
Electric Gunbarrel
Rare
Electric ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
General Rounds
Toxic Gunbarrel
Rare
Toxic ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
General Rounds
Fire Conductor
Ultimate
When attacking enemies inflicted with Burn, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
General Rounds
Snowflake Conductor
Ultimate
When attacking enemies inflicted with Frostbite, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Cerulean
Class
General Rounds
Quick Freezer
Ultimate
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Cerulean
Class
General Rounds
Heat Incinerator
Ultimate
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Almandine
Class
General Rounds
Remote Generator
Ultimate
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Xantic
Class
General Rounds
Venom Injector
Ultimate
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Rutile
Class
General Rounds
Toxic Conductor
Ultimate
When attacking enemies inflicted with Poison, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
General Rounds
Electric Conductor
Ultimate
When attacking enemies inflicted with Electrocution, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Xantic
Class
General Rounds
Better Weapon Weight
Ultimate
Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (Cooldown 15s)
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
General Rounds
Sweeping Squad
Ultimate
When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 stacks)
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
General Rounds
Brisk Walk
Ultimate
On hit, Movement Speed +10% for 5s (Cooldown 25s)
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
General Rounds
Firing Fiesta
Ultimate
When reloading, rounds are not consumed for 3s (Cooldown 25s)
Capacity Cost
5
Type
Special Mod
Socket Type
Xantic
Class
General Rounds
Defense Master
Ultimate
When defeating an enemy, DEF +128.2% for 10s (Cooldown 25s)
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
General Rounds
Real-Life Fighter
Ultimate
Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
General Rounds
Mental Focus
Ultimate
Fire Rate -10%. When firing a firearm, Firearm ATK +0.2% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
General Rounds
Lethal Finish
Ultimate
When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
General Rounds
Sharp Precision Shot
Ultimate
Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks).
Capacity Cost
6
Type
Special Mod
Socket Type
Xantic
Class
General Rounds
Rifling Reinforcement
Standard
Firearm ATK +12%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
Special Rounds
Fire Rate UP
Standard
Fire Rate +6%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Special Rounds
Vibration Absorption
Standard
Recoil -11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
Special Rounds
Fire Enhancement
Standard
Adds Fire ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Almandine
Class
Special Rounds
Toxic Enhancement
Standard
Adds Toxic ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Rutile
Class
Special Rounds
Electric Enhancement
Standard
Adds Electric ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Xantic
Class
Special Rounds
Better Insight
Standard
Firearm Critical Hit Rate +8%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Special Rounds
Hawk-Eye
Standard
Accuracy +11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
Special Rounds
Chill Enhancement
Standard
Adds Chill ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Cerulean
Class
Special Rounds
Special Rounds Storage
Standard
Max Special Rounds +13%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Special Rounds
Better Weapon Weight
Standard
Weapon Change Speed +6%
Capacity Cost
4
Type
N/A
Socket Type
Almandine
Class
Special Rounds
Recycling Genius
Standard
Reload Time Modifier +8%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
Special Rounds
Expand Weapon Charge
Standard
Rounds per Magazine +12%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
Special Rounds
Better Concentration
Standard
Firearm Critical Hit Damage +8%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Special Rounds
Colon Special Forces
Standard
Movement Speed While Aiming +5%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
Special Rounds
Weak Point Sight
Standard
Weak Point Damage +9%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
Special Rounds
General Round Magazine Replacement
Standard
When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds
Capacity Cost
4
Type
Rounds Conversion
Socket Type
Xantic
Class
Special Rounds
Impact Round Magazine Replacement
Standard
When acquiring dropped Impact Rounds, change to 1 Special Round for every 2 Rounds
Capacity Cost
4
Type
Rounds Conversion
Socket Type
Xantic
Class
Special Rounds
Superconductivity Charge
Standard
Beam Rifle Charging Speed +10%
Capacity Cost
6
Type
N/A
Socket Type
Xantic
Class
Special Rounds
Slow Art
Rare
Firearm ATK +16%, Fire Rate -6%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Special Rounds
Action and Reaction
Rare
Firearm ATK +15%, Recoil +5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Special Rounds
Concentration Priority
Rare
Firearm Critical Hit Damage +12%, Reload Time Modifier -8%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Special Rounds
Fire Priority
Rare
Fire ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
Special Rounds
Chill Priority
Rare
Chill ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
Special Rounds
Electric Priority
Rare
Electric ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
Special Rounds
Poison Priority
Rare
Toxic ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
Special Rounds
Edging Shot
Rare
Firearm Critical Hit Rate +8%, Firearm ATK -4%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Special Rounds
Magazine Compulsive
Rare
Rounds per Magazine +10%, Weak Point Damage -3%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Special Rounds
Special Rounds Compulsive
Rare
Max Special Rounds +15%, Movement Speed -5%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Special Rounds
Have Aiming
Rare
Weak Point Damage +10%, Accuracy -5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Special Rounds
Sharpshooter
Rare
Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Special Rounds
Pinpoint Shot
Rare
Firearm ATK +8%, Weak Point Damage +2%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Special Rounds
Anti-matter Round
Rare
Firearm ATK +8%, Firearm Critical Hit Damage +5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Special Rounds
Weak Point Insight
Rare
Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Special Rounds
Focus Fire
Rare
Weak Point Damage +5%, Firearm Critical Hit Damage +5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Special Rounds
Weak Point Detection
Rare
Weak Point Damage +5%, Firearm ATK +1%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Special Rounds
Fatal Critical
Rare
Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Special Rounds
Commando Marksmanship
Rare
Firearm Critical Hit Damage +8%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Special Rounds
Target Detection
Rare
Firearm Critical Hit Damage +8%, Weak Point Damage +2%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Special Rounds
Marksman
Rare
Firearm Critical Hit Rate +8%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Special Rounds
Adventurer
Rare
Firearm Critical Hit Rate +8%, Weak Point Damage +1%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Special Rounds
Insight Focus
Rare
Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Special Rounds
Weapon Tuning
Rare
Rounds per Magazine +8%, Firearm ATK +1%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Special Rounds
Maximize Weight Balance
Rare
Rounds per Magazine +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Special Rounds
Concentrate Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Special Rounds
Insight Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Special Rounds
Bullet Rain
Rare
Fire Rate +8%, Firearm ATK +1%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Special Rounds
Weak Point Quick Fire
Rare
Fire Rate +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Special Rounds
Fire Rate Concentration
Rare
Fire Rate +8%, Firearm Critical Hit Damage +5%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Special Rounds
Rapid Fire Insight
Rare
Fire Rate +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Special Rounds
Stance Stabilizer
Rare
Recoil -8%, Firearm ATK +1%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Special Rounds
Fixed Shot
Rare
Recoil -8%, Weak Point Damage +2%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Special Rounds
Concentration Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Damage +5%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Special Rounds
Insight Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Special Rounds
Reload Expert
Rare
Reload Time Modifier +6%, Firearm ATK +1%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Special Rounds
Consume Magazines
Rare
Reload Time Modifier +6%, Weak Point Damage +2%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Special Rounds
Reload Focus
Rare
Reload Time Modifier +6%, Firearm Critical Hit Damage +5%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Special Rounds
Reload insight
Rare
Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Special Rounds
Deadeye
Rare
Accuracy +8%, Firearm ATK +1%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Special Rounds
Weak Point Aiming
Rare
Accuracy +8%, Weak Point Damage +2%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Special Rounds
Aiming Compensation
Rare
Accuracy +8%, Firearm Critical Hit Damage +5%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Special Rounds
Hit Rate Insight
Rare
Accuracy +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Special Rounds
Superheated Gunbarrel
Rare
Fire ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
Special Rounds
Refrigerate Gunbarrel
Rare
Chill ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
Special Rounds
Electric Gunbarrel
Rare
Electric ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
Special Rounds
Toxic Gunbarrel
Rare
Toxic ATK +20%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
Special Rounds
Heat Incinerator
Ultimate
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Almandine
Class
Special Rounds
Remote Generator
Ultimate
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Xantic
Class
Special Rounds
Venom Injector
Ultimate
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Rutile
Class
Special Rounds
Quick Freezer
Ultimate
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Cerulean
Class
Special Rounds
Toxic Conductor
Ultimate
When attacking enemies inflicted with Poison, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
Special Rounds
Electric Conductor
Ultimate
When attacking enemies inflicted with Electrocution, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Xantic
Class
Special Rounds
Fire Conductor
Ultimate
When attacking enemies inflicted with Burn, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
Special Rounds
Snowflake Conductor
Ultimate
When attacking enemies inflicted with Frostbite, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Cerulean
Class
Special Rounds
Hardline Suppression
Ultimate
On Weak Point hit, 5% chance to Knockdown target
Capacity Cost
11
Type
Special Mod
Socket Type
Rutile
Class
Special Rounds
Sweeping Squad
Ultimate
When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 stacks)
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Special Rounds
Brisk Walk
Ultimate
On hit, Movement Speed +10% for 5s (Cooldown 25s)
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Special Rounds
Spray and Pray
Ultimate
When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s)
Capacity Cost
5
Type
Special Mod
Socket Type
Xantic
Class
Special Rounds
Analysis Master
Ultimate
On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s)
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
Special Rounds
Real-Life Fighter
Ultimate
Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Special Rounds
Mental Focus
Ultimate
Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Special Rounds
Lethal Finish
Ultimate
When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
Special Rounds
Sharp Precision Shot
Ultimate
Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).
Capacity Cost
6
Type
Special Mod
Socket Type
Xantic
Class
Special Rounds
Frigid Burn
Ultimate
Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage
Capacity Cost
6
Type
Special Mod
Socket Type
Cerulean
Class
Special Rounds
Rifling Reinforcement
Standard
Firearm ATK +12%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
Impact Rounds
Fire Rate UP
Standard
Fire Rate +6%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Impact Rounds
Vibration Absorption
Standard
Recoil -11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
Impact Rounds
Fire Enhancement
Standard
Adds Fire ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Almandine
Class
Impact Rounds
Toxic Enhancement
Standard
Adds Toxic ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Rutile
Class
Impact Rounds
Electric Enhancement
Standard
Adds Electric ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Xantic
Class
Impact Rounds
Better Insight
Standard
Firearm Critical Hit Rate +9%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Impact Rounds
Hawk-Eye
Standard
Accuracy +11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
Impact Rounds
Chill Enhancement
Standard
Adds Chill ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Cerulean
Class
Impact Rounds
Expand Impact Magazine
Standard
Max Impact Rounds +13%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Impact Rounds
Better Weapon Weight
Standard
Weapon Change Speed +6%
Capacity Cost
4
Type
N/A
Socket Type
Almandine
Class
Impact Rounds
Recycling Genius
Standard
Reload Time Modifier +8%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
Impact Rounds
Expand Weapon Charge
Standard
Rounds per Magazine +12%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
Impact Rounds
Better Concentration
Standard
Firearm Critical Hit Damage +8%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
Impact Rounds
Colon Special Forces
Standard
Movement Speed While Aiming +5%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
Impact Rounds
Weak Point Sight
Standard
Weak Point Damage +9%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
Impact Rounds
General Round Projectile Modification
Standard
When acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds
Capacity Cost
4
Type
Rounds Conversion
Socket Type
Xantic
Class
Impact Rounds
Special Round Projectile Modification
Standard
When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds
Capacity Cost
4
Type
Rounds Conversion
Socket Type
Xantic
Class
Impact Rounds
Slow Art
Rare
Firearm ATK +16%, Fire Rate -6%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Impact Rounds
Action and Reaction
Rare
Firearm ATK +15%, Recoil +5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Impact Rounds
Concentration Priority
Rare
Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Impact Rounds
Fire Priority
Rare
Fire ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
Impact Rounds
Chill Priority
Rare
Chill ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
Impact Rounds
Electric Priority
Rare
Electric ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
Impact Rounds
Poison Priority
Rare
Toxic ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
Impact Rounds
Edging Shot
Rare
Firearm Critical Hit Rate +8%, Firearm ATK -4%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Impact Rounds
Magazine Compulsive
Rare
Rounds per Magazine +10%, Weak Point Damage -3%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Impact Rounds
Impact Rounds Compulsive
Rare
Max Impact Rounds +15%, Movement Speed -5%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
Impact Rounds
Have Aiming
Rare
Weak Point Damage +10%, Accuracy -5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Impact Rounds
Sharpshooter
Rare
Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Impact Rounds
Pinpoint Shot
Rare
Firearm ATK +8%, Weak Point Damage +2%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Impact Rounds
Anti-matter Round
Rare
Firearm ATK +8%, Firearm Critical Hit Damage +4%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
Impact Rounds
Weak Point Insight
Rare
Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Impact Rounds
Focus Fire
Rare
Weak Point Damage +5%, Firearm Critical Hit Damage +4%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Impact Rounds
Weak Point Detection
Rare
Weak Point Damage +5%, Firearm ATK +1%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
Impact Rounds
Fatal Critical
Rare
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Impact Rounds
Commando Marksmanship
Rare
Firearm Critical Hit Damage +5%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Impact Rounds
Target Detection
Rare
Firearm Critical Hit Damage +5%, Weak Point Damage +2%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
Impact Rounds
Marksman
Rare
Firearm Critical Hit Rate +5%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Impact Rounds
Adventurer
Rare
Firearm Critical Hit Rate +5%, Weak Point Damage +2%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Impact Rounds
Insight Focus
Rare
Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
Impact Rounds
Weapon Tuning
Rare
Rounds per Magazine +8%, Firearm ATK +1%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Impact Rounds
Maximize Weight Balance
Rare
Rounds per Magazine +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Impact Rounds
Concentrate Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Damage +4%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Impact Rounds
Insight Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
Impact Rounds
Bullet Rain
Rare
Fire Rate +8%, Firearm ATK +1%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Impact Rounds
Weak Point Quick Fire
Rare
Fire Rate +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Impact Rounds
Fire Rate Concentration
Rare
Fire Rate +8%, Firearm Critical Hit Damage +4%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Impact Rounds
Rapid Fire Insight
Rare
Fire Rate +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
Impact Rounds
Stance Stabilizer
Rare
Recoil -8%, Firearm ATK +1%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Impact Rounds
Fixed Shot
Rare
Recoil -8%, Weak Point Damage +2%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Impact Rounds
Concentration Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Damage +4%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Impact Rounds
Insight Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
Impact Rounds
Reload Expert
Rare
Reload Time Modifier +6%, Firearm ATK +1%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Impact Rounds
Consume Magazines
Rare
Reload Time Modifier +6%, Weak Point Damage +2%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Impact Rounds
Reload Focus
Rare
Reload Time Modifier +6%, Firearm Critical Hit Damage +4%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Impact Rounds
Reload insight
Rare
Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
Impact Rounds
Deadeye
Rare
Accuracy +8%, Firearm ATK +1%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Impact Rounds
Weak Point Aiming
Rare
Accuracy +8%, Weak Point Damage +2%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Impact Rounds
Aiming Compensation
Rare
Accuracy +8%, Firearm Critical Hit Damage +4%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Impact Rounds
Hit Rate Insight
Rare
Accuracy +8%, Firearm Critical Hit Rate +1.5%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
Impact Rounds
Superheated Gunbarrel
Rare
Fire ATK +28%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
Impact Rounds
Refrigerate Gunbarrel
Rare
Chill ATK +28%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
Impact Rounds
Electric Gunbarrel
Rare
Electric ATK +28%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
Impact Rounds
Toxic Gunbarrel
Rare
Toxic ATK +28%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
Impact Rounds
Heat Incinerator
Ultimate
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Almandine
Class
Impact Rounds
Quick Freezer
Ultimate
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Cerulean
Class
Impact Rounds
Remote Generator
Ultimate
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Xantic
Class
Impact Rounds
Venom Injector
Ultimate
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Rutile
Class
Impact Rounds
Fire Conductor
Ultimate
When attacking enemies inflicted with Burn, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
Impact Rounds
Snowflake Conductor
Ultimate
When attacking enemies inflicted with Frostbite, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Cerulean
Class
Impact Rounds
Toxic Conductor
Ultimate
When attacking enemies inflicted with Poison, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
Impact Rounds
Electric Conductor
Ultimate
When attacking enemies inflicted with Electrocution, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Xantic
Class
Impact Rounds
Better Weapon Weight
Ultimate
Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (Cooldown 15s)
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
Impact Rounds
Dopaminergic Activate
Ultimate
On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
Impact Rounds
Hardline Suppression
Ultimate
On Weak Point hit, 18% chance to Knockdown target
Capacity Cost
11
Type
Special Mod
Socket Type
Rutile
Class
Impact Rounds
Weak Point Expansion
Ultimate
On Weak Point hit, Weak Point DMG +35% (Cooldown 15s)
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Impact Rounds
Special Sight
Ultimate
Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Impact Rounds
Payout
Ultimate
When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
Capacity Cost
5
Type
Special Mod
Socket Type
Xantic
Class
Impact Rounds
Defense Master
Ultimate
When defeating an enemy, DEF +128.2% for 10s (Cooldown 25s)
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
Impact Rounds
Lethal Finish
Ultimate
When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
Impact Rounds
Sharp Precision Shot
Ultimate
Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks).
Capacity Cost
6
Type
Special Mod
Socket Type
Xantic
Class
Impact Rounds
Real-Life Fighter
Ultimate
Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Impact Rounds
Mental Focus
Ultimate
Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
Impact Rounds
Rifling Reinforcement
Standard
Firearm ATK +12%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
High-Power Rounds
Rifling Reinforcement
Standard
Firearm ATK +12%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
High-Power Rounds
Rifling Reinforcement
Standard
Explosive ATK +12%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
High-Power Rounds
Fire Rate UP
Standard
Fire Rate +6%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
High-Power Rounds
Vibration Absorption
Standard
Recoil -11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
High-Power Rounds
Fire Enhancement
Standard
Adds Fire ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Almandine
Class
High-Power Rounds
Toxic Enhancement
Standard
Adds Toxic ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Rutile
Class
High-Power Rounds
Electric Enhancement
Standard
Adds Electric ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Xantic
Class
High-Power Rounds
Expand High-Power Magazine
Standard
Max High-Power Rounds +13%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
High-Power Rounds
Better Insight
Standard
Firearm Critical Hit Rate +8%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
High-Power Rounds
Hawk-Eye
Standard
Accuracy +11%
Capacity Cost
4
Type
N/A
Socket Type
Rutile
Class
High-Power Rounds
Chill Enhancement
Standard
Adds Chill ATK equal to 8% of Firearm ATK
Capacity Cost
6
Type
Bullet Improvement
Socket Type
Cerulean
Class
High-Power Rounds
Better Weapon Weight
Standard
Weapon Change Speed +6%
Capacity Cost
4
Type
N/A
Socket Type
Almandine
Class
High-Power Rounds
Recycling Genius
Standard
Reload Time Modifier +8%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
High-Power Rounds
Shell UP
Standard
Shell Capacity +33%
Capacity Cost
16
Type
N/A
Socket Type
Rutile
Class
High-Power Rounds
Expand Weapon Charge
Standard
Rounds per Magazine +12%
Capacity Cost
5
Type
N/A
Socket Type
Cerulean
Class
High-Power Rounds
Better Concentration
Standard
Firearm Critical Hit Damage +9%
Capacity Cost
6
Type
N/A
Socket Type
Almandine
Class
High-Power Rounds
Colon Special Forces
Standard
Movement Speed While Aiming +5%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
High-Power Rounds
Weak Point Sight
Standard
Weak Point Damage +9%
Capacity Cost
6
Type
N/A
Socket Type
Malachite
Class
High-Power Rounds
General Round Charge Improvement
Standard
When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds
Capacity Cost
16
Type
Rounds Conversion
Socket Type
Xantic
Class
High-Power Rounds
Special Round Charge Improvement
Standard
When acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds
Capacity Cost
16
Type
Rounds Conversion
Socket Type
Xantic
Class
High-Power Rounds
Impact Round Charge Improvement
Standard
When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds
Capacity Cost
16
Type
Rounds Conversion
Socket Type
Xantic
Class
High-Power Rounds
High-Power Rounds Compulsive
Rare
Max High-Power Rounds +15%, Movement Speed -5%
Capacity Cost
4
Type
N/A
Socket Type
Xantic
Class
High-Power Rounds
Sharpshooter
Rare
Firearm ATK +8%, Firearm Critical Hit Rate +1%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Pinpoint Shot
Rare
Firearm ATK +8%, Weak Point Damage +2%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Anti-matter Round
Rare
Firearm ATK +8%, Firearm Critical Hit Damage +3.5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Slow Art
Rare
Firearm ATK +15%, Fire Rate -6%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Action and Reaction
Rare
Firearm ATK +15%, Recoil +5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Sharpshooter
Rare
Firearm ATK +8%, Firearm Critical Hit Rate +3%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Pinpoint Shot
Rare
Firearm ATK +8%, Weak Point Damage +2%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Anti-matter Round
Rare
Firearm ATK +8%, Firearm Critical Hit Damage +3%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Slow Art
Rare
Firearm ATK +15%, Fire Rate -6%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Action and Reaction
Rare
Firearm ATK +15%, Recoil +5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Sharpshooter
Rare
Explosive ATK +8%, Firearm Critical Hit Rate +1%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Pinpoint Shot
Rare
Explosive ATK +8%, Weak Point Damage +2%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Anti-matter Round
Rare
Explosive ATK +8%, Firearm Critical Hit Damage +3.5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Slow Art
Rare
Explosive ATK +15%, Fire Rate -6%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Action and Reaction
Rare
Explosive ATK +15%, Recoil +5%
Capacity Cost
6
Type
ATK
Socket Type
Malachite
Class
High-Power Rounds
Weak Point Insight
Rare
Weak Point Damage +5%, Firearm Critical Hit Rate +1%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
High-Power Rounds
Focus Fire
Rare
Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
High-Power Rounds
Weak Point Detection
Rare
Weak Point Damage +5%, Firearm ATK +1%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
High-Power Rounds
Weak Point Sight
Rare
Weak Point Damage +10%, Accuracy -5%
Capacity Cost
6
Type
Weak Point Strike
Socket Type
Malachite
Class
High-Power Rounds
Fatal Critical
Rare
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
High-Power Rounds
Commando Marksmanship
Rare
Firearm Critical Hit Damage +5%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
High-Power Rounds
Target Detection
Rare
Firearm Critical Hit Damage +5%, Weak Point Damage +2%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
High-Power Rounds
Concentration Priority
Rare
Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
Capacity Cost
6
Type
Firearm Critical Hit Damage
Socket Type
Almandine
Class
High-Power Rounds
Marksman
Rare
Firearm Critical Hit Rate +5%, Firearm ATK +1%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
High-Power Rounds
Adventurer
Rare
Firearm Critical Hit Rate +5%, Weak Point Damage +2%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
High-Power Rounds
Insight Focus
Rare
Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
High-Power Rounds
Edging Shot
Rare
Firearm Critical Hit Rate +9%, Firearm ATK -4%
Capacity Cost
6
Type
Firearm Critical Hit Rate
Socket Type
Almandine
Class
High-Power Rounds
Weapon Tuning
Rare
Rounds per Magazine +8%, Firearm ATK +1%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
High-Power Rounds
Maximize Weight Balance
Rare
Rounds per Magazine +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
High-Power Rounds
Concentrate Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
High-Power Rounds
Insight Support Ammo
Rare
Rounds per Magazine +8%, Firearm Critical Hit Rate +1%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
High-Power Rounds
Magazine Compulsive
Rare
Rounds per Magazine +10%, Weak Point Damage -3%
Capacity Cost
5
Type
Rounds per Magazine
Socket Type
Cerulean
Class
High-Power Rounds
Bullet Rain
Rare
Fire Rate +8%, Firearm ATK +1%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
High-Power Rounds
Weak Point Quick Fire
Rare
Fire Rate +8%, Weak Point Damage +2%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
High-Power Rounds
Fire Rate Concentration
Rare
Fire Rate +8%, Firearm Critical Hit Damage +3.5%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
High-Power Rounds
Rapid Fire Insight
Rare
Fire Rate +8%, Firearm Critical Hit Rate +1%
Capacity Cost
5
Type
Fire Rate
Socket Type
Xantic
Class
High-Power Rounds
Stance Stabilizer
Rare
Recoil -8%, Firearm ATK +1%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
High-Power Rounds
Fixed Shot
Rare
Recoil -8%, Weak Point Damage +2%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
High-Power Rounds
Concentration Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Damage +3.5%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
High-Power Rounds
Insight Stabilizer
Rare
Recoil -8%, Firearm Critical Hit Rate +1%
Capacity Cost
4
Type
Recoil
Socket Type
Rutile
Class
High-Power Rounds
Reload Expert
Rare
Reload Time Modifier +6%, Firearm ATK +1%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
High-Power Rounds
Consume Magazines
Rare
Reload Time Modifier +6%, Weak Point Damage +2%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
High-Power Rounds
Reload Focus
Rare
Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
High-Power Rounds
Reload insight
Rare
Reload Time Modifier +6%, Firearm Critical Hit Rate +1%
Capacity Cost
5
Type
Reload Time Modifier
Socket Type
Cerulean
Class
High-Power Rounds
Deadeye
Rare
Accuracy +8%, Firearm ATK +1%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
High-Power Rounds
Weak Point Aiming
Rare
Accuracy +8%, Weak Point Damage +2%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
High-Power Rounds
Hit Rate Focus
Rare
Accuracy +8%, Firearm Critical Hit Damage +3%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
High-Power Rounds
Hit Rate Insight
Rare
Accuracy +8%, Firearm Critical Hit Rate +3%
Capacity Cost
4
Type
Accuracy
Socket Type
Rutile
Class
High-Power Rounds
Fire Priority
Rare
Fire ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
High-Power Rounds
Chill Priority
Rare
Chill ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
High-Power Rounds
Electric Priority
Rare
Electric ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
High-Power Rounds
Poison Priority
Rare
Toxic ATK +13%, Reload Time Modifier -8%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
High-Power Rounds
Superheated Gunbarrel
Rare
Fire ATK +23%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Almandine
Class
High-Power Rounds
Refrigerate Gunbarrel
Rare
Chill ATK +23%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Cerulean
Class
High-Power Rounds
Electric Gunbarrel
Rare
Electric ATK +23%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Xantic
Class
High-Power Rounds
Toxic Gunbarrel
Rare
Toxic ATK +23%, Fire Rate -6%
Capacity Cost
6
Type
Attribute ATK
Socket Type
Rutile
Class
High-Power Rounds
Heat Incinerator
Ultimate
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Almandine
Class
High-Power Rounds
Remote Generator
Ultimate
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Xantic
Class
High-Power Rounds
Venom Injector
Ultimate
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Rutile
Class
High-Power Rounds
Quick Freezer
Ultimate
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Cerulean
Class
High-Power Rounds
Fire Conductor
Ultimate
When attacking enemies inflicted with Burn, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
High-Power Rounds
Snowflake Conductor
Ultimate
When attacking enemies inflicted with Frostbite, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Cerulean
Class
High-Power Rounds
Toxic Conductor
Ultimate
When attacking enemies inflicted with Poison, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
High-Power Rounds
Electric Conductor
Ultimate
When attacking enemies inflicted with Electrocution, Firearm ATK +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Xantic
Class
High-Power Rounds
Auto-Reload
Ultimate
When changing weapons, auto-reloads stored weapon (Cooldown 15s)
Capacity Cost
5
Type
Special Mod
Socket Type
Cerulean
Class
High-Power Rounds
Dopaminergic Activate
Ultimate
On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
High-Power Rounds
Weak Point Expansion
Ultimate
On Weak Point hit, Weak Point DMG +35% (Cooldown 20s)
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
High-Power Rounds
Descendant Roll
Ultimate
When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s)
Capacity Cost
5
Type
Special Mod
Socket Type
Cerulean
Class
High-Power Rounds
Special Sight
Ultimate
Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
High-Power Rounds
Strengthen First Shot
Ultimate
After reload, first shot's Firearm ATK +100% (Cooldown 20s)
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
High-Power Rounds
Unstoppable Smasher
Ultimate
When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
High-Power Rounds
Lethal Finish
Ultimate
When firing a firearm, ammo with an additional +20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%
Capacity Cost
6
Type
Special Mod
Socket Type
Almandine
Class
High-Power Rounds
Real-Life Fighter
Ultimate
Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Capacity Cost
6
Type
Special Mod
Socket Type
Malachite
Class
High-Power Rounds
Defense Master
Ultimate
When defeating an enemy, DEF +120% for 10s (Cooldown 25s)
Capacity Cost
6
Type
Special Mod
Socket Type
Rutile
Class
High-Power Rounds
Shortsword
Standard
Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Shock Punch
Standard
Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Kicking
Standard
Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Tonfa
Standard
Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Dual Claw
Standard
Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Mid-Air Maneuvering
Ultimate
Modifies the Grappling Hook to be cast mid-air However, it can only be used once, and Charge Time increases by 20% Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Long-Distance Maneuvering
Ultimate
Modifies the Grappling Hook range to 25 m But the Base Charge Time changes to 6s and Charge Time increases by 20% Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Multi-Maneuvering
Ultimate
Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18 m and Charge Time increases by 20% Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%)
Capacity Cost
0
Type
N/A
Socket Type
Malachite
Class
Descendant
Increased Efficiency
Transcendent
MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.
Capacity Cost
17
Type
N/A
Socket Type
Rutile
Class
Descendant
Power Unit Change
Transcendent
Overclock no longer increases Skill Power. Increases Firearm ATK instead.
Capacity Cost
15
Type
N/A
Socket Type
Malachite
Class
Descendant
Regenerative Braking
Transcendent
Chance to recover MP when using skill
Capacity Cost
15
Type
N/A
Socket Type
Almandine
Class
Descendant
Nerve Infiltration
Transcendent
Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.
Capacity Cost
14
Type
N/A
Socket Type
Xantic
Class
Descendant
Void Explosion
Transcendent
Modifies Expulsion to stackable skill, reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion.
Capacity Cost
14
Type
N/A
Socket Type
Cerulean
Class
Descendant
Void Charge
Transcendent
Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets.
Capacity Cost
15
Type
N/A
Socket Type
Almandine
Class
Descendant
Matrix Recomputation
Transcendent
Modifies Expulsion to grant a buff that helps allies survive
Capacity Cost
16
Type
N/A
Socket Type
Cerulean
Class
Descendant
Body Enhancement
Transcendent
Void Energy is no longer available through Event Horizon. Increases DEF and Shield proportionally to Max HP.
Capacity Cost
17
Type
N/A
Socket Type
Almandine
Class
Descendant
Glacial Cloud
Transcendent
Throws a projectile forward that spawns a Blizzard where it lands.
Capacity Cost
14
Type
N/A
Socket Type
Cerulean
Class
Descendant
Hypothermia
Transcendent
When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
Capacity Cost
16
Type
N/A
Socket Type
Cerulean
Class
Descendant
Cold Snap Watch
Transcendent
Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.
Capacity Cost
15
Type
N/A
Socket Type
Cerulean
Class
Descendant
Cold-Bloodedness
Transcendent
When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving.
Capacity Cost
15
Type
N/A
Socket Type
Rutile
Class
Descendant
Explosive Stacks
Transcendent
Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
Capacity Cost
16
Type
N/A
Socket Type
Rutile
Class
Descendant
Firearm Master
Transcendent
Reloading weapon increases Skill Range. Changing weapon increases Skill Power.
Capacity Cost
15
Type
N/A
Socket Type
Malachite
Class
Descendant
Turret Engineering
Transcendent
When using skill, recovers the HP of all summoned turrets and extends their duration. Turrets do not switch to Enhanced mode.
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Immediate Purge Code
Transcendent
When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
Capacity Cost
16
Type
N/A
Socket Type
Almandine
Class
Descendant
Medical Compulsion
Transcendent
When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Attacking Compulsion
Transcendent
When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret.
Capacity Cost
19
Type
N/A
Socket Type
Almandine
Class
Descendant
Electric Condense
Transcendent
Changes Maximum Power into a form that causes damage around Bunny.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Electric Transition
Transcendent
Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion to the distance traveled.
Capacity Cost
14
Type
N/A
Socket Type
Cerulean
Class
Descendant
Superconductor
Transcendent
Adds an effect that reduces the enemy's ATK to the Electrocution effect that Bunny inflicts.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Bionic Fuel
Transcendent
Decreases speed of Speed of Light, but consumes HP instead of MP.
Capacity Cost
16
Type
N/A
Socket Type
Rutile
Class
Descendant
Life Barrier
Transcendent
Modifies the Orbit Barrier and Hyper Cube barrier to only be affected by the caster's HP.
Capacity Cost
15
Type
N/A
Socket Type
Malachite
Class
Descendant
Void Barrier
Transcendent
Modifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster's Skill Power.
Capacity Cost
15
Type
N/A
Socket Type
Malachite
Class
Descendant
Contagion
Transcendent
When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
Capacity Cost
17
Type
N/A
Socket Type
Rutile
Class
Descendant
Toxic Stimulation
Transcendent
Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies.
Capacity Cost
15
Type
N/A
Socket Type
Cerulean
Class
Descendant
Venom Synthesis
Transcendent
Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.
Capacity Cost
14
Type
N/A
Socket Type
Rutile
Class
Descendant
Neurotoxin Synthesis
Transcendent
The effect of Room 0 Trauma has been modified as follows: Does not spread Poison, but adds ATK reduction & Weaken Regeneration.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Super Senses
Transcendent
Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly.
Capacity Cost
13
Type
N/A
Socket Type
Malachite
Class
Descendant
Massive Sanguification
Transcendent
Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
Capacity Cost
16
Type
N/A
Socket Type
Almandine
Class
Descendant
Predator Instinct
Transcendent
When using a Firearm, while Frenzied, Firearm ATK gradually increases.
Capacity Cost
16
Type
N/A
Socket Type
Malachite
Class
Descendant
Blood and Iron
Transcendent
Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits.
Capacity Cost
15
Type
N/A
Socket Type
Xantic
Class
Descendant
Explosive Life
Transcendent
The chance to create a Life Sphere is slightly increased. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded.
Capacity Cost
16
Type
N/A
Socket Type
Malachite
Class
Descendant
Demonic Modification
Transcendent
Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery.
Capacity Cost
13
Type
N/A
Socket Type
Malachite
Class
Descendant
Cold Cohesion
Transcendent
The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
Capacity Cost
14
Type
N/A
Socket Type
Cerulean
Class
Descendant
Absolute-Zero
Transcendent
When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
Capacity Cost
14
Type
N/A
Socket Type
Xantic
Class
Descendant
Release Cutting Force
Transcendent
Modifies Cutoff Beam so that it can be unleashed as Sword Aura.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Overcharged Edge
Transcendent
Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed.
Capacity Cost
14
Type
N/A
Socket Type
Cerulean
Class
Descendant
Void Domination
Transcendent
Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.
Capacity Cost
14
Type
N/A
Socket Type
Xantic
Class
Descendant
Battlesuit Melting Rounds
Transcendent
Modifies to stackable skill. Decreases the enemy's Electric Resistance instead of stunning them.
Capacity Cost
13
Type
N/A
Socket Type
Cerulean
Class
Descendant
Water Play
Transcendent
Creates a rectangular-shaped pool of water in the front of Valby.
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Supply Moisture
Transcendent
While on water, increases Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply.
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Tidal Wave
Transcendent
Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst damage to nearby enemies.
Capacity Cost
14
Type
N/A
Socket Type
Cerulean
Class
Descendant
Singing Water
Transcendent
Spawns a Seduction of Water where the Unique Weapon's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.
Capacity Cost
15
Type
N/A
Socket Type
Rutile
Class
Descendant
Collision Instinct
Transcendent
After a Dash, inflicts Stun at the end of a Knockback. However, DEF increase effect is not applied
Capacity Cost
16
Type
N/A
Socket Type
Almandine
Class
Descendant
Self-Directed Eruption
Transcendent
Consumes Magnetic Force every second when used to pull enemies in front of Kyle Deals great damage to nearby enemies when the skill ends
Capacity Cost
15
Type
N/A
Socket Type
Almandine
Class
Descendant
Diamagnetic Bulwark
Transcendent
Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact Recovers Magnetic Force based on the number of knockbacks
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Superconductive Bombing
Transcendent
While airborne, continuously consumes Magnetic Force to drop bombs The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Explosive Evade
Transcendent
Spawns a Guided Landmine when rolling
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Cluster Bomb
Transcendent
Detonating an attached bomb creates additional explosives at the detonated location
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Explosive Propaganda
Transcendent
Generates Explosive Propaganda The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Creative Explosion
Transcendent
After a dash, uses up all of the available bombs to inflict great damage on nearby enemies The more bombs available, the greater the damage inflicted
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Supply Tactical Armor
Transcendent
Whenever Enzo buffs an ally, he grants himself and all allies Incoming DMG DOWN and Movement Speed UP effects
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Supply Firearm Enhancer
Transcendent
Summons a Firearm Enhancement Device. Touching the device grants Weak Point DMG and Firearm Critical Hit Rate Up.
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Reinforce Front Line
Transcendent
Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up effect to allies in range
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Focus Fire
Transcendent
Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone's duration. Increases the Max Stack of Explosive Drone.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
First Aid Kit
Transcendent
Sets up a first aid kit and grants First Aid to allies
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Proliferating Allergy
Transcendent
Inflicts Explosive Reaction effect. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Duty and Sacrifice
Transcendent
Grants HP Recovery and HP Recovery per Second to allies in the Squad and Party
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Efficient Treatment
Transcendent
Recovers himself after using skill to recover allies over a certain number of times
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Incendiary Bomb
Transcendent
Throws a projectile forward that spawns a Flame Zone where it lands.
Capacity Cost
16
Type
N/A
Socket Type
Almandine
Class
Descendant
Truly Deadly Cuisine
Transcendent
Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.
Capacity Cost
15
Type
N/A
Socket Type
Almandine
Class
Descendant
Backdraft
Transcendent
Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power.
Capacity Cost
14
Type
N/A
Socket Type
Malachite
Class
Descendant
Classic Chef
Transcendent
Modifies the increase to Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
Capacity Cost
16
Type
N/A
Socket Type
Xantic
Class
Descendant
Electric Charge
Transcendent
Increases the landing damage after Rabbit Foot's Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times
Capacity Cost
13
Type
N/A
Socket Type
Malachite
Class
Descendant
High-Voltage
Transcendent
Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead.
Capacity Cost
15
Type
N/A
Socket Type
Malachite
Class
Descendant