Modules

Item Image

Ironclad Defense

Standard

Critical Hit Resistance +7%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Nimble Fingers

Standard

Skill Cooldown -6%

Capacity Cost

5

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Strong Mentality

Standard

Skill Cost -4%

Capacity Cost

5

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Technician

Standard

Skill Power Modifier +13%

Capacity Cost

6

Type

Attack

Socket Type

Malachite

Class

Descendant

Item Image

Heat Antibody

Standard

Fire Resistance +154

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Cold Antibody

Standard

Chill Resistance +154

Capacity Cost

6

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Electric Antibody

Standard

Electric Resistance +154

Capacity Cost

6

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Regeneration Boost

Standard

HP Recovery Modifier +6%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Increased HP

Standard

Max HP +22%

Capacity Cost

6

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Increased Shield

Standard

Max Shield +15%

Capacity Cost

6

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Increased DEF

Standard

DEF +16%

Capacity Cost

6

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Skill Expansion

Standard

Skill Effect Range +12%, applies only to certain skills for each Descendant

Capacity Cost

5

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Skill Extension

Standard

Skill Duration +9%, applies only to certain skills for each Descendant

Capacity Cost

5

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Toxic Antibody

Standard

Toxin Resistance +154

Capacity Cost

6

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Non-Attribute Specialist

Standard

Non-Attribute Skill Power +20%

Capacity Cost

6

Type

Battle

Socket Type

Malachite

Class

Descendant

Item Image

Fire Specialist

Standard

Fire Skill Power +20%

Capacity Cost

6

Type

Battle

Socket Type

Almandine

Class

Descendant

Item Image

Chill Specialist

Standard

Chill Skill Power +20%

Capacity Cost

6

Type

Battle

Socket Type

Cerulean

Class

Descendant

Item Image

Electric Specialist

Standard

Electric Skill Power +20%

Capacity Cost

6

Type

Battle

Socket Type

Xantic

Class

Descendant

Item Image

Toxic Specialist

Standard

Toxic Skill Power +20%

Capacity Cost

6

Type

Battle

Socket Type

Rutile

Class

Descendant

Item Image

Fusion Specialist

Standard

Fusion Skill Power Modifier +19%

Capacity Cost

6

Type

Attack

Socket Type

Xantic

Class

Descendant

Item Image

Singular Specialist

Standard

Singular Skill Power Modifier +19%

Capacity Cost

6

Type

Attack

Socket Type

Rutile

Class

Descendant

Item Image

Dimension Specialist

Standard

Dimension Skill Power Modifier +19%

Capacity Cost

6

Type

Attack

Socket Type

Malachite

Class

Descendant

Item Image

Tech Specialist

Standard

Tech Skill Power Modifier +19%

Capacity Cost

6

Type

Attack

Socket Type

Almandine

Class

Descendant

Item Image

Skill Insight

Standard

Skill Critical Hit Rate +14%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Skill Concentration

Standard

Skill Critical Hit Damage +14%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Energy Collection

Standard

MP Recovery +14%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Medical Support

Standard

HP Heal +8%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Enlightenment

Standard

Max MP +4%

Capacity Cost

5

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Arche Acceleration

Standard

Skill Speed & Range Increase Modifier +3%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Power Increase

Standard

Skill Power +13%

Capacity Cost

6

Type

Battle

Socket Type

Malachite

Class

Descendant

Item Image

Polygenic Antibody

Standard

All Attribute Resistances +60

Capacity Cost

6

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

HP Amplification

Rare

Max HP +23%, Max Shield -9%

Capacity Cost

6

Type

HP

Socket Type

Cerulean

Class

Descendant

Item Image

HP Conversion (Shield)

Rare

Max Shield +16%, Max HP -13%

Capacity Cost

6

Type

Shield

Socket Type

Cerulean

Class

Descendant

Item Image

HP Conversion (DEF)

Rare

DEF +17%, Max HP -13%

Capacity Cost

6

Type

Defense

Socket Type

Rutile

Class

Descendant

Item Image

HP Conversion (MP)

Rare

Max MP +5%, Max HP -13%

Capacity Cost

5

Type

MP

Socket Type

Malachite

Class

Descendant

Item Image

Shield Conversion (DEF)

Rare

DEF +17%, Max Shield -9%

Capacity Cost

6

Type

Defense

Socket Type

Rutile

Class

Descendant

Item Image

Shield Conversion (MP)

Rare

Max MP +4%, Max Shield -18%

Capacity Cost

5

Type

MP

Socket Type

Malachite

Class

Descendant

Item Image

Skill Simplification

Rare

Skill Power Modifier +21%, Max MP -6%

Capacity Cost

6

Type

Attack

Socket Type

Xantic

Class

Descendant

Item Image

MP Conversion

Rare

Skill Cooldown -9%, Max MP -4%

Capacity Cost

5

Type

Control

Socket Type

Malachite

Class

Descendant

Item Image

Maximize Efficiency

Rare

Skill Cost -4%, Max MP -0.9%

Capacity Cost

5

Type

Resource

Socket Type

Malachite

Class

Descendant

Item Image

Stim Accelerant

Rare

Max HP +23%, Max MP -4%

Capacity Cost

6

Type

HP

Socket Type

Cerulean

Class

Descendant

Item Image

Maximize Fire Resist

Rare

Fire Resistance +18%, Max HP -1.3%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Maximize Chill Resist

Rare

Chill Resistance +18%, Max HP -1.3%

Capacity Cost

6

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Maximize Electric Resist

Rare

Electric Resistance +18%, Max HP -1.3%

Capacity Cost

6

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Maximize Toxic Resist

Rare

Toxin Resistance +18%, Max HP -1.3%

Capacity Cost

6

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Sensory Dep (HP)

Rare

Incoming DMG Modifier -3%, Max HP -1.3%

Capacity Cost

6

Type

Guard

Socket Type

Cerulean

Class

Descendant

Item Image

Sensory Dep (MP)

Rare

Incoming DMG Modifier -3%, Max MP -1.5%

Capacity Cost

6

Type

Guard

Socket Type

Cerulean

Class

Descendant

Item Image

Maximize Conservation

Rare

Skill Cost -9%, Skill Power Modifier -5%

Capacity Cost

5

Type

Resource

Socket Type

Malachite

Class

Descendant

Item Image

Maximize Duration

Rare

Skill Duration +10%, Skill Power Modifier -5%

Capacity Cost

5

Type

Cooldown

Socket Type

Rutile

Class

Descendant

Item Image

Maximize Range

Rare

Skill Range +24%, Skill Power Modifier -5% Range increase applies only to certain skills for each Descendant

Capacity Cost

5

Type

Range

Socket Type

Rutile

Class

Descendant

Item Image

Maximize Power

Rare

Skill Power Modifier +24%, Skill Cooldown +13%

Capacity Cost

6

Type

Attack

Socket Type

Xantic

Class

Descendant

Item Image

Maximize Skill

Rare

Skill Power +22%, Skill Cooldown +13%

Capacity Cost

6

Type

Battle

Socket Type

Xantic

Class

Descendant

Item Image

Selective Recovery (MP)

Rare

MP Recovery Modifier +15%, HP Recovery Modifier -1.5%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Selective Recovery (HP)

Rare

HP Recovery Modifier +6%, MP Recovery Modifier -3.6%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Shot Focus

Rare

Firearm ATK +4%, Skill Power Modifier -4%

Capacity Cost

6

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Defense Stance

Rare

DEF +16%, Outgoing DMG Modifier -1.8%

Capacity Cost

6

Type

Defense

Socket Type

Rutile

Class

Descendant

Item Image

Pain Reliever

Rare

Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%

Capacity Cost

6

Type

Guard

Socket Type

Cerulean

Class

Descendant

Item Image

Strengthen Recovery

Rare

HP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Fusion Master

Rare

Skill Power +12%, Fusion Skill Power Modifier +6%

Capacity Cost

6

Type

Battle

Socket Type

Xantic

Class

Descendant

Item Image

Singular Master

Rare

Skill Power +12%, Singular Skill Power Modifier +6%

Capacity Cost

6

Type

Battle

Socket Type

Rutile

Class

Descendant

Item Image

Dimension Master

Rare

Skill Power +12%, Dimension Skill Power Modifier +6%

Capacity Cost

6

Type

Battle

Socket Type

Malachite

Class

Descendant

Item Image

Tech Master

Rare

Skill Power +12%, Tech Skill Power Modifier +6%

Capacity Cost

6

Type

Battle

Socket Type

Almandine

Class

Descendant

Item Image

Fire Master

Rare

Skill Power +11%, Fire Skill Power +5%

Capacity Cost

6

Type

Battle

Socket Type

Almandine

Class

Descendant

Item Image

Chill Master

Rare

Skill Power +11%, Chill Skill Power +5%

Capacity Cost

6

Type

Battle

Socket Type

Cerulean

Class

Descendant

Item Image

Electric Master

Rare

Skill Power +11%, Electric Skill Power +5%

Capacity Cost

6

Type

Battle

Socket Type

Xantic

Class

Descendant

Item Image

Toxic Master

Rare

Skill Power +11%, Toxic Skill Power +5%

Capacity Cost

6

Type

Battle

Socket Type

Rutile

Class

Descendant

Item Image

Non-Attribute Master

Rare

Skill Power +11%, Non-Attribute Skill Power +5%

Capacity Cost

6

Type

Battle

Socket Type

Malachite

Class

Descendant

Item Image

Focus on Fusion

Rare

Fusion Skill Power Modifier +17%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Attack

Socket Type

Xantic

Class

Descendant

Item Image

Focus on Singular

Rare

Singular Skill Power Modifier +17%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Attack

Socket Type

Rutile

Class

Descendant

Item Image

Focus on Dimension

Rare

Dimension Skill Power Modifier +17%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Attack

Socket Type

Malachite

Class

Descendant

Item Image

Focus on Tech

Rare

Tech Skill Power Modifier +17%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Attack

Socket Type

Almandine

Class

Descendant

Item Image

Focus on Fire

Rare

Fire Skill Power +19%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Battle

Socket Type

Almandine

Class

Descendant

Item Image

Focus on Chill

Rare

Chill Skill Power +19%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Battle

Socket Type

Cerulean

Class

Descendant

Item Image

Focus on Electric

Rare

Electric Skill Power +19%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Battle

Socket Type

Xantic

Class

Descendant

Item Image

Focus on Toxic

Rare

Toxic Skill Power +19%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Battle

Socket Type

Rutile

Class

Descendant

Item Image

Focus on Non-Attribute

Rare

Non-Attribute Skill Power +19%, Skill Cooldown -6.1%

Capacity Cost

6

Type

Battle

Socket Type

Malachite

Class

Descendant

Item Image

Time Distribution

Rare

Skill Cooldown -4%, Max HP +13%

Capacity Cost

5

Type

Control

Socket Type

Malachite

Class

Descendant

Item Image

MP Accelerant

Rare

Skill Duration +5%, Max MP +3.7%

Capacity Cost

5

Type

Cooldown

Socket Type

Rutile

Class

Descendant

Item Image

An Outstanding Investment

Rare

Skill Duration +5%, HP Heal +7.4%

Capacity Cost

5

Type

Cooldown

Socket Type

Rutile

Class

Descendant

Item Image

Frugal Mindset

Rare

Skill Cost -2%, Skill Effect Range +6%

Capacity Cost

5

Type

Resource

Socket Type

Malachite

Class

Descendant

Item Image

Emergency Measures

Rare

Skill Critical Hit Rate +16%, Skill Critical Hit Damage +7%

Capacity Cost

6

Type

Luck

Socket Type

Almandine

Class

Descendant

Item Image

Front Lines

Rare

Skill Critical Hit Damage +16%, Skill Critical Hit Rate +7%

Capacity Cost

6

Type

Strike

Socket Type

Almandine

Class

Descendant

Item Image

Second Wind

Rare

HP Heal +5%, Skill Power -5%

Capacity Cost

4

Type

Medical

Socket Type

Xantic

Class

Descendant

Item Image

Agony

Rare

Max MP +2%, DEF +10%

Capacity Cost

5

Type

MP

Socket Type

Malachite

Class

Descendant

Item Image

Spear and Shield

Rare

DEF +22%, Skill Power +8.1%

Capacity Cost

6

Type

Defense

Socket Type

Rutile

Class

Descendant

Item Image

Iron Defense

Rare

DEF +22%, Skill Power Modifier +3%

Capacity Cost

6

Type

Defense

Socket Type

Rutile

Class

Descendant

Item Image

Battle of Stamina

Rare

Max HP +12%, Skill Duration +8.7%

Capacity Cost

6

Type

HP

Socket Type

Cerulean

Class

Descendant

Item Image

Weighing the Scales

Rare

Max Shield +21%, Skill Cost -3.7%

Capacity Cost

6

Type

Shield

Socket Type

Cerulean

Class

Descendant

Item Image

Psychological Victory

Rare

Incoming DMG Modifier -2%, MP Recovery +3%

Capacity Cost

6

Type

Guard

Socket Type

Cerulean

Class

Descendant

Item Image

Autoimmunity

Rare

Incoming DMG Modifier -3%, HP Recovery +7.4%

Capacity Cost

6

Type

Guard

Socket Type

Cerulean

Class

Descendant

Item Image

Amplification Control

Rare

Skill Effect Range +13%, Max Shield +9%

Capacity Cost

5

Type

Range

Socket Type

Rutile

Class

Descendant

Item Image

Safe Recovery

Rare

Outgoing Heal +4%, Incoming Final DMG -4.5%

Capacity Cost

4

Type

Medical

Socket Type

Xantic

Class

Descendant

Item Image

Fire Syncytium

Rare

Critical Hit Resistance +4%, Fire Skill Power +3%

Capacity Cost

6

Type

Fortitude

Socket Type

Almandine

Class

Descendant

Item Image

Glacial Syncytium

Rare

Critical Hit Resistance +4%, Chill Skill Power +3%

Capacity Cost

6

Type

Fortitude

Socket Type

Almandine

Class

Descendant

Item Image

Venom Syncytium

Rare

Critical Hit Resistance +4%, Toxic Skill Power +3%

Capacity Cost

6

Type

Fortitude

Socket Type

Almandine

Class

Descendant

Item Image

Electronic Syncytium

Rare

Critical Hit Resistance +4%, Electric Skill Power +3%

Capacity Cost

6

Type

Fortitude

Socket Type

Almandine

Class

Descendant

Item Image

Non-Attribute Syncytium

Rare

Critical Hit Resistance +4%, Non-Attribute Skill Power +3%

Capacity Cost

6

Type

Fortitude

Socket Type

Almandine

Class

Descendant

Item Image

HP Collector

Ultimate

When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s)

Capacity Cost

6

Type

Support Tech

Socket Type

Xantic

Class

Descendant

Item Image

Walk a Tightrope

Ultimate

When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%

Capacity Cost

6

Type

Arche Tech

Socket Type

Xantic

Class

Descendant

Item Image

Mass Purification

Ultimate

Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 20m radius (Cooldown 30s)

Capacity Cost

14

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Absolute Curse

Ultimate

Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi

Capacity Cost

14

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Burst Absorption

Ultimate

On Charged Sub Attack, DEF +32% for 5s

Capacity Cost

6

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Iron Knuckle

Ultimate

On Charged Sub Attack, Knockdown enemies (Cooldown 8.9s)

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

HP Plunder

Ultimate

When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 8% chance

Capacity Cost

6

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

MP Plunder

Ultimate

When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 8% chance

Capacity Cost

6

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Midair Fire

Ultimate

While Jumping, Accuracy +8%, DEF -8%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Improve Driveshaft

Ultimate

When Rolling, Firearm ATK +8% for 5s at a 15% chance

Capacity Cost

6

Type

Arche Tech

Socket Type

Cerulean

Class

Descendant

Item Image

Accelerated Driveshaft

Ultimate

When Rolling, Fire Rate +8% for 5s at a 15% chance

Capacity Cost

5

Type

Arche Tech

Socket Type

Cerulean

Class

Descendant

Item Image

An Iron Will

Ultimate

When Shield is at 0%, DEF +32%

Capacity Cost

6

Type

Support Tech

Socket Type

Rutile

Class

Descendant

Item Image

Potent Collector

Ultimate

When defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance Characters with Custom Resources - Ajax - Bunny - Gley - Kyle

Capacity Cost

6

Type

Support Tech

Socket Type

Xantic

Class

Descendant

Item Image

MP Collector

Ultimate

When defeating an enemy, instantly recovers 12.2% of Max MP at a 4% chance

Capacity Cost

6

Type

Support Tech

Socket Type

Xantic

Class

Descendant

Item Image

Insulated Conductor

Ultimate

Electrocution Immunity Electric Resistance +7%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Antifreeze Solution

Ultimate

Frostbite Immunity Chill Resistance +7%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Veteran's Tactics

Ultimate

When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance

Capacity Cost

10

Type

Support Tech

Socket Type

Malachite

Class

Descendant

Item Image

Perfect Antivenom

Ultimate

Poison Immunity Toxin Resistance +7%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Heat Release

Ultimate

Burn Immunity Fire Resistance +7%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Overwhelming Shield

Ultimate

Add Max Shield by 2% of Max HP. Max HP is fixed to 1. Added Shield can also be increased by other beneficial effects.

Capacity Cost

16

Type

Final Hand

Socket Type

Cerulean

Class

Descendant

Item Image

Overwhelming DEF

Ultimate

Add Max DEF by 24.7% of Max HP. Max HP is fixed to 1. Added DEF can also be increased by other beneficial effects.

Capacity Cost

16

Type

Final Hand

Socket Type

Rutile

Class

Descendant

Item Image

Overwhelming HP

Ultimate

Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects.

Capacity Cost

16

Type

Final Hand

Socket Type

Cerulean

Class

Descendant

Item Image

Preemptive Strike

Ultimate

On Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target

Capacity Cost

11

Type

Arche Tech

Socket Type

Xantic

Class

Descendant

Item Image

Conditional Recharge

Ultimate

When using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower)

Capacity Cost

6

Type

Support Tech

Socket Type

Cerulean

Class

Descendant

Item Image

Decimator

Ultimate

When defeating an enemy inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 5s (up to 10 stacks)

Capacity Cost

6

Type

Arche Tech

Socket Type

Xantic

Class

Descendant

Item Image

Technique Manual

Ultimate

Landing a skill attack, deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target)

Capacity Cost

6

Type

Arche Tech

Socket Type

Xantic

Class

Descendant

Item Image

Gladiator

Ultimate

When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -50%

Capacity Cost

4

Type

Support Tech

Socket Type

Malachite

Class

Descendant

Item Image

Passionate Sponsor

Ultimate

When buffing or recovering an ally, Firearm ATK and Skill Power Modifier +2% each time for 5s (up to 10 stacks)

Capacity Cost

6

Type

Arche Tech

Socket Type

Cerulean

Class

Descendant

Item Image

Multitalented

Ultimate

When using the Dimension Active Skill, Skill Cooldown -5% for 5sWhen using the Fusion Active Skill, Skill Cost -2% and Duration +2% for 5sWhen using the Tech Active Skill, Skill Range and Power Modifier +4% for 5sWhen using the Singular Active Skill, All Attribute Damage +8% for 5sOnly one of the effects is applied

Capacity Cost

6

Type

Arche Tech

Socket Type

Malachite

Class

Descendant

Item Image

Weaken Recovery

Ultimate

On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s)

Capacity Cost

4

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Dangerous Ambush

Ultimate

When landing a Skill Attack while the enemy is not targeting you, Skill Power +6% On Skill Attack against an immobilized enemy, Skill Power +12%

Capacity Cost

6

Type

Arche Tech

Socket Type

Xantic

Class

Descendant

Item Image

Lethal Infection

Ultimate

When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks)

Capacity Cost

6

Type

Arche Tech

Socket Type

Xantic

Class

Descendant

Item Image

Continuous Exaltation

Ultimate

During Charged Sub Attack, grants the Exalt effect for 20s At 5 stacks of the Exalt effect converts into the Passion effect. Active Skill Cooldown -21% and Skill Power +-6% once for 10s

Capacity Cost

5

Type

Arche Tech

Socket Type

Malachite

Class

Descendant

Item Image

Narcissism

Ultimate

While Sprinting, Skill Cost -1%/Skill Cooldown +1% every second (up to 10 stacks)

Capacity Cost

5

Type

Support Tech

Socket Type

Malachite

Class

Descendant

Item Image

Final Wish

Ultimate

When attacking enemies with the fourth skill, Skill Cost -9%, Skill Power -10% for 10s

Capacity Cost

5

Type

Arche Tech

Socket Type

Malachite

Class

Descendant

Item Image

Shield Collector

Ultimate

When defeating an enemy, instantly recovers 6.3% of Max Shield (Cooldown 11s)

Capacity Cost

6

Type

Support Tech

Socket Type

Cerulean

Class

Descendant

Item Image

Rifling Reinforcement

Standard

Firearm ATK +12%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

General Rounds

Item Image

Fire Rate UP

Standard

Fire Rate +8%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

General Rounds

Item Image

Vibration Absorption

Standard

Recoil -11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

General Rounds

Item Image

Fire Enhancement

Standard

Adds Fire ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Almandine

Class

General Rounds

Item Image

Toxic Enhancement

Standard

Adds Toxic ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Rutile

Class

General Rounds

Item Image

Electric Enhancement

Standard

Adds Electric ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Xantic

Class

General Rounds

Item Image

Better Insight

Standard

Firearm Critical Hit Rate +10%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

General Rounds

Item Image

Hawk-Eye

Standard

Accuracy +11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

General Rounds

Item Image

Chill Enhancement

Standard

Adds Chill ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Cerulean

Class

General Rounds

Item Image

Expand General Magazine

Standard

Max General Rounds +13%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

General Rounds

Item Image

Better Weapon Weight

Standard

Weapon Change Speed +8%

Capacity Cost

4

Type

N/A

Socket Type

Almandine

Class

General Rounds

Item Image

Recycling Genius

Standard

Reload Time Modifier +8%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

General Rounds

Item Image

Expand Weapon Charge

Standard

Rounds per Magazine +12%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

General Rounds

Item Image

Better Concentration

Standard

Firearm Critical Hit Damage +19%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

General Rounds

Item Image

Weak Point Sight

Standard

Weak Point Damage +9%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

General Rounds

Item Image

Normal Special Rounds Refining

Standard

When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds

Capacity Cost

4

Type

Rounds Conversion

Socket Type

Xantic

Class

General Rounds

Item Image

Normal Impact Rounds Refining

Standard

When acquiring dropped Impact Rounds, change to 1 General Round for every 1.2 Rounds

Capacity Cost

4

Type

Rounds Conversion

Socket Type

Xantic

Class

General Rounds

Item Image

Slow Art

Rare

Firearm ATK +16%, Fire Rate -6%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

General Rounds

Item Image

Action and Reaction

Rare

Firearm ATK +15%, Recoil +5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

General Rounds

Item Image

Colon Special Forces

Standard

Movement Speed While Aiming +8%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

General Rounds

Item Image

Concentration Priority

Rare

Firearm Critical Hit Damage +30%, Reload Time Modifier -8%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

General Rounds

Item Image

Fire Priority

Rare

Fire ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

General Rounds

Item Image

Chill Priority

Rare

Chill ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

General Rounds

Item Image

Electric Priority

Rare

Electric ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

General Rounds

Item Image

Poison Priority

Rare

Toxic ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

General Rounds

Item Image

Edging Shot

Rare

Firearm Critical Hit Rate +11%, Firearm ATK -4%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

General Rounds

Item Image

Magazine Compulsive

Rare

Rounds per Magazine +10%, Weak Point Damage -3%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

General Rounds

Item Image

General Rounds Compulsive

Rare

Max General Rounds +15%, Movement Speed -5%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

General Rounds

Item Image

Have Aiming

Rare

Weak Point Damage +10%, Accuracy -5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

General Rounds

Item Image

Sharpshooter

Rare

Firearm ATK +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

General Rounds

Item Image

Pinpoint Shot

Rare

Firearm ATK +8%, Weak Point Damage +2%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

General Rounds

Item Image

Anti-matter Round

Rare

Firearm ATK +8%, Firearm Critical Hit Damage +6.5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

General Rounds

Item Image

Weak Point Insight

Rare

Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

General Rounds

Item Image

Focus Fire

Rare

Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

General Rounds

Item Image

Weak Point Detection

Rare

Weak Point Damage +8%, Firearm ATK +1%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

General Rounds

Item Image

Fatal Critical

Rare

Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

General Rounds

Item Image

Commando Marksmanship

Rare

Firearm Critical Hit Damage +8%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

General Rounds

Item Image

Target Detection

Rare

Firearm Critical Hit Damage +8%, Weak Point Damage +2%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

General Rounds

Item Image

Marksman

Rare

Firearm Critical Hit Rate +8%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

General Rounds

Item Image

Adventurer

Rare

Firearm Critical Hit Rate +8%, Weak Point Damage +2%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

General Rounds

Item Image

Insight Focus

Rare

Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

General Rounds

Item Image

Weapon Tuning

Rare

Rounds per Magazine +8%, Firearm ATK +1%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

General Rounds

Item Image

Maximize Weight Balance

Rare

Rounds per Magazine +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

General Rounds

Item Image

Concentrate Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

General Rounds

Item Image

Insight Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

General Rounds

Item Image

Bullet Rain

Rare

Fire Rate +8%, Firearm ATK +1%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

General Rounds

Item Image

Weak Point Quick Fire

Rare

Fire Rate +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

General Rounds

Item Image

Fire Rate Concentration

Rare

Fire Rate +8%, Firearm Critical Hit Damage +6.5%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

General Rounds

Item Image

Rapid Fire Insight

Rare

Fire Rate +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

General Rounds

Item Image

Stance Stabilizer

Rare

Recoil -8%, Firearm ATK +1%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

General Rounds

Item Image

Fixed Shot

Rare

Recoil -8%, Weak Point Damage +2%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

General Rounds

Item Image

Concentration Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Damage +6.5%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

General Rounds

Item Image

Insight Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

General Rounds

Item Image

Reload Expert

Rare

Reload Time Modifier +6%, Firearm ATK +1%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

General Rounds

Item Image

Consume Magazines

Rare

Reload Time Modifier +6%, Weak Point Damage +2%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

General Rounds

Item Image

Reload Focus

Rare

Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

General Rounds

Item Image

Reload insight

Rare

Reload Time Modifier +6%, Firearm Critical Hit Rate +3%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

General Rounds

Item Image

Deadeye

Rare

Accuracy +8%, Firearm ATK +1%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

General Rounds

Item Image

Weak Point Aiming

Rare

Accuracy +8%, Weak Point Damage +2%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

General Rounds

Item Image

Aiming Compensation

Rare

Accuracy +8%, Firearm Critical Hit Damage +6.5%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

General Rounds

Item Image

Hit Rate Insight

Rare

Accuracy +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

General Rounds

Item Image

Superheated Gunbarrel

Rare

Fire ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

General Rounds

Item Image

Refrigerate Gunbarrel

Rare

Chill ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

General Rounds

Item Image

Electric Gunbarrel

Rare

Electric ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

General Rounds

Item Image

Toxic Gunbarrel

Rare

Toxic ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

General Rounds

Item Image

Fire Conductor

Ultimate

When attacking enemies inflicted with Burn, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

General Rounds

Item Image

Snowflake Conductor

Ultimate

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Cerulean

Class

General Rounds

Item Image

Quick Freezer

Ultimate

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Cerulean

Class

General Rounds

Item Image

Heat Incinerator

Ultimate

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Almandine

Class

General Rounds

Item Image

Remote Generator

Ultimate

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Xantic

Class

General Rounds

Item Image

Venom Injector

Ultimate

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Rutile

Class

General Rounds

Item Image

Toxic Conductor

Ultimate

When attacking enemies inflicted with Poison, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

General Rounds

Item Image

Electric Conductor

Ultimate

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Xantic

Class

General Rounds

Item Image

Better Weapon Weight

Ultimate

Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (Cooldown 15s)

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

General Rounds

Item Image

Sweeping Squad

Ultimate

When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 stacks)

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

General Rounds

Item Image

Brisk Walk

Ultimate

On hit, Movement Speed +10% for 5s (Cooldown 25s)

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

General Rounds

Item Image

Firing Fiesta

Ultimate

When reloading, rounds are not consumed for 3s (Cooldown 25s)

Capacity Cost

5

Type

Special Mod

Socket Type

Xantic

Class

General Rounds

Item Image

Defense Master

Ultimate

When defeating an enemy, DEF +128.2% for 10s (Cooldown 25s)

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

General Rounds

Item Image

Real-Life Fighter

Ultimate

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

General Rounds

Item Image

Mental Focus

Ultimate

Fire Rate -10%. When firing a firearm, Firearm ATK +0.2% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

General Rounds

Item Image

Lethal Finish

Ultimate

When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

General Rounds

Item Image

Sharp Precision Shot

Ultimate

Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks).

Capacity Cost

6

Type

Special Mod

Socket Type

Xantic

Class

General Rounds

Item Image

Rifling Reinforcement

Standard

Firearm ATK +12%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

Special Rounds

Item Image

Fire Rate UP

Standard

Fire Rate +6%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Special Rounds

Item Image

Vibration Absorption

Standard

Recoil -11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

Special Rounds

Item Image

Fire Enhancement

Standard

Adds Fire ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Almandine

Class

Special Rounds

Item Image

Toxic Enhancement

Standard

Adds Toxic ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Rutile

Class

Special Rounds

Item Image

Electric Enhancement

Standard

Adds Electric ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Xantic

Class

Special Rounds

Item Image

Better Insight

Standard

Firearm Critical Hit Rate +8%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Special Rounds

Item Image

Hawk-Eye

Standard

Accuracy +11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

Special Rounds

Item Image

Chill Enhancement

Standard

Adds Chill ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Cerulean

Class

Special Rounds

Item Image

Special Rounds Storage

Standard

Max Special Rounds +13%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Special Rounds

Item Image

Better Weapon Weight

Standard

Weapon Change Speed +6%

Capacity Cost

4

Type

N/A

Socket Type

Almandine

Class

Special Rounds

Item Image

Recycling Genius

Standard

Reload Time Modifier +8%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

Special Rounds

Item Image

Expand Weapon Charge

Standard

Rounds per Magazine +12%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

Special Rounds

Item Image

Better Concentration

Standard

Firearm Critical Hit Damage +8%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Special Rounds

Item Image

Colon Special Forces

Standard

Movement Speed While Aiming +5%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

Special Rounds

Item Image

Weak Point Sight

Standard

Weak Point Damage +9%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

Special Rounds

Item Image

General Round Magazine Replacement

Standard

When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds

Capacity Cost

4

Type

Rounds Conversion

Socket Type

Xantic

Class

Special Rounds

Item Image

Impact Round Magazine Replacement

Standard

When acquiring dropped Impact Rounds, change to 1 Special Round for every 2 Rounds

Capacity Cost

4

Type

Rounds Conversion

Socket Type

Xantic

Class

Special Rounds

Item Image

Superconductivity Charge

Standard

Beam Rifle Charging Speed +10%

Capacity Cost

6

Type

N/A

Socket Type

Xantic

Class

Special Rounds

Item Image

Slow Art

Rare

Firearm ATK +16%, Fire Rate -6%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Special Rounds

Item Image

Action and Reaction

Rare

Firearm ATK +15%, Recoil +5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Special Rounds

Item Image

Concentration Priority

Rare

Firearm Critical Hit Damage +12%, Reload Time Modifier -8%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Special Rounds

Item Image

Fire Priority

Rare

Fire ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

Special Rounds

Item Image

Chill Priority

Rare

Chill ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

Special Rounds

Item Image

Electric Priority

Rare

Electric ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

Special Rounds

Item Image

Poison Priority

Rare

Toxic ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

Special Rounds

Item Image

Edging Shot

Rare

Firearm Critical Hit Rate +8%, Firearm ATK -4%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Special Rounds

Item Image

Magazine Compulsive

Rare

Rounds per Magazine +10%, Weak Point Damage -3%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Special Rounds

Item Image

Special Rounds Compulsive

Rare

Max Special Rounds +15%, Movement Speed -5%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Special Rounds

Item Image

Have Aiming

Rare

Weak Point Damage +10%, Accuracy -5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Special Rounds

Item Image

Sharpshooter

Rare

Firearm ATK +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Special Rounds

Item Image

Pinpoint Shot

Rare

Firearm ATK +8%, Weak Point Damage +2%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Special Rounds

Item Image

Anti-matter Round

Rare

Firearm ATK +8%, Firearm Critical Hit Damage +5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Special Rounds

Item Image

Weak Point Insight

Rare

Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Special Rounds

Item Image

Focus Fire

Rare

Weak Point Damage +5%, Firearm Critical Hit Damage +5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Special Rounds

Item Image

Weak Point Detection

Rare

Weak Point Damage +5%, Firearm ATK +1%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Special Rounds

Item Image

Fatal Critical

Rare

Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Special Rounds

Item Image

Commando Marksmanship

Rare

Firearm Critical Hit Damage +8%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Special Rounds

Item Image

Target Detection

Rare

Firearm Critical Hit Damage +8%, Weak Point Damage +2%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Special Rounds

Item Image

Marksman

Rare

Firearm Critical Hit Rate +8%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Special Rounds

Item Image

Adventurer

Rare

Firearm Critical Hit Rate +8%, Weak Point Damage +1%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Special Rounds

Item Image

Insight Focus

Rare

Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Special Rounds

Item Image

Weapon Tuning

Rare

Rounds per Magazine +8%, Firearm ATK +1%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Special Rounds

Item Image

Maximize Weight Balance

Rare

Rounds per Magazine +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Special Rounds

Item Image

Concentrate Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Damage +5%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Special Rounds

Item Image

Insight Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Special Rounds

Item Image

Bullet Rain

Rare

Fire Rate +8%, Firearm ATK +1%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Special Rounds

Item Image

Weak Point Quick Fire

Rare

Fire Rate +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Special Rounds

Item Image

Fire Rate Concentration

Rare

Fire Rate +8%, Firearm Critical Hit Damage +5%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Special Rounds

Item Image

Rapid Fire Insight

Rare

Fire Rate +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Special Rounds

Item Image

Stance Stabilizer

Rare

Recoil -8%, Firearm ATK +1%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Special Rounds

Item Image

Fixed Shot

Rare

Recoil -8%, Weak Point Damage +2%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Special Rounds

Item Image

Concentration Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Damage +5%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Special Rounds

Item Image

Insight Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Special Rounds

Item Image

Reload Expert

Rare

Reload Time Modifier +6%, Firearm ATK +1%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Special Rounds

Item Image

Consume Magazines

Rare

Reload Time Modifier +6%, Weak Point Damage +2%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Special Rounds

Item Image

Reload Focus

Rare

Reload Time Modifier +6%, Firearm Critical Hit Damage +5%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Special Rounds

Item Image

Reload insight

Rare

Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Special Rounds

Item Image

Deadeye

Rare

Accuracy +8%, Firearm ATK +1%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Special Rounds

Item Image

Weak Point Aiming

Rare

Accuracy +8%, Weak Point Damage +2%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Special Rounds

Item Image

Aiming Compensation

Rare

Accuracy +8%, Firearm Critical Hit Damage +5%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Special Rounds

Item Image

Hit Rate Insight

Rare

Accuracy +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Special Rounds

Item Image

Superheated Gunbarrel

Rare

Fire ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

Special Rounds

Item Image

Refrigerate Gunbarrel

Rare

Chill ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

Special Rounds

Item Image

Electric Gunbarrel

Rare

Electric ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

Special Rounds

Item Image

Toxic Gunbarrel

Rare

Toxic ATK +20%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

Special Rounds

Item Image

Heat Incinerator

Ultimate

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Almandine

Class

Special Rounds

Item Image

Remote Generator

Ultimate

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Xantic

Class

Special Rounds

Item Image

Venom Injector

Ultimate

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Rutile

Class

Special Rounds

Item Image

Quick Freezer

Ultimate

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Cerulean

Class

Special Rounds

Item Image

Toxic Conductor

Ultimate

When attacking enemies inflicted with Poison, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

Special Rounds

Item Image

Electric Conductor

Ultimate

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Xantic

Class

Special Rounds

Item Image

Fire Conductor

Ultimate

When attacking enemies inflicted with Burn, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

Special Rounds

Item Image

Snowflake Conductor

Ultimate

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Cerulean

Class

Special Rounds

Item Image

Hardline Suppression

Ultimate

On Weak Point hit, 5% chance to Knockdown target

Capacity Cost

11

Type

Special Mod

Socket Type

Rutile

Class

Special Rounds

Item Image

Sweeping Squad

Ultimate

When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 stacks)

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Special Rounds

Item Image

Brisk Walk

Ultimate

On hit, Movement Speed +10% for 5s (Cooldown 25s)

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Special Rounds

Item Image

Spray and Pray

Ultimate

When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s)

Capacity Cost

5

Type

Special Mod

Socket Type

Xantic

Class

Special Rounds

Item Image

Analysis Master

Ultimate

On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s)

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

Special Rounds

Item Image

Real-Life Fighter

Ultimate

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Special Rounds

Item Image

Mental Focus

Ultimate

Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Special Rounds

Item Image

Lethal Finish

Ultimate

When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

Special Rounds

Item Image

Sharp Precision Shot

Ultimate

Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).

Capacity Cost

6

Type

Special Mod

Socket Type

Xantic

Class

Special Rounds

Item Image

Frigid Burn

Ultimate

Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage

Capacity Cost

6

Type

Special Mod

Socket Type

Cerulean

Class

Special Rounds

Item Image

Rifling Reinforcement

Standard

Firearm ATK +12%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

Impact Rounds

Item Image

Fire Rate UP

Standard

Fire Rate +6%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Impact Rounds

Item Image

Vibration Absorption

Standard

Recoil -11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

Impact Rounds

Item Image

Fire Enhancement

Standard

Adds Fire ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Almandine

Class

Impact Rounds

Item Image

Toxic Enhancement

Standard

Adds Toxic ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Rutile

Class

Impact Rounds

Item Image

Electric Enhancement

Standard

Adds Electric ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Xantic

Class

Impact Rounds

Item Image

Better Insight

Standard

Firearm Critical Hit Rate +9%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Impact Rounds

Item Image

Hawk-Eye

Standard

Accuracy +11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

Impact Rounds

Item Image

Chill Enhancement

Standard

Adds Chill ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Expand Impact Magazine

Standard

Max Impact Rounds +13%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Impact Rounds

Item Image

Better Weapon Weight

Standard

Weapon Change Speed +6%

Capacity Cost

4

Type

N/A

Socket Type

Almandine

Class

Impact Rounds

Item Image

Recycling Genius

Standard

Reload Time Modifier +8%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Expand Weapon Charge

Standard

Rounds per Magazine +12%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Better Concentration

Standard

Firearm Critical Hit Damage +8%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

Impact Rounds

Item Image

Colon Special Forces

Standard

Movement Speed While Aiming +5%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

Impact Rounds

Item Image

Weak Point Sight

Standard

Weak Point Damage +9%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

Impact Rounds

Item Image

General Round Projectile Modification

Standard

When acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds

Capacity Cost

4

Type

Rounds Conversion

Socket Type

Xantic

Class

Impact Rounds

Item Image

Special Round Projectile Modification

Standard

When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds

Capacity Cost

4

Type

Rounds Conversion

Socket Type

Xantic

Class

Impact Rounds

Item Image

Slow Art

Rare

Firearm ATK +16%, Fire Rate -6%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Impact Rounds

Item Image

Action and Reaction

Rare

Firearm ATK +15%, Recoil +5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Impact Rounds

Item Image

Concentration Priority

Rare

Firearm Critical Hit Damage +8%, Reload Time Modifier -8%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Impact Rounds

Item Image

Fire Priority

Rare

Fire ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

Impact Rounds

Item Image

Chill Priority

Rare

Chill ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Electric Priority

Rare

Electric ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

Impact Rounds

Item Image

Poison Priority

Rare

Toxic ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

Impact Rounds

Item Image

Edging Shot

Rare

Firearm Critical Hit Rate +8%, Firearm ATK -4%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Impact Rounds

Item Image

Magazine Compulsive

Rare

Rounds per Magazine +10%, Weak Point Damage -3%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Impact Rounds Compulsive

Rare

Max Impact Rounds +15%, Movement Speed -5%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

Impact Rounds

Item Image

Have Aiming

Rare

Weak Point Damage +10%, Accuracy -5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Impact Rounds

Item Image

Sharpshooter

Rare

Firearm ATK +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Impact Rounds

Item Image

Pinpoint Shot

Rare

Firearm ATK +8%, Weak Point Damage +2%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Impact Rounds

Item Image

Anti-matter Round

Rare

Firearm ATK +8%, Firearm Critical Hit Damage +4%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

Impact Rounds

Item Image

Weak Point Insight

Rare

Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Impact Rounds

Item Image

Focus Fire

Rare

Weak Point Damage +5%, Firearm Critical Hit Damage +4%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Impact Rounds

Item Image

Weak Point Detection

Rare

Weak Point Damage +5%, Firearm ATK +1%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

Impact Rounds

Item Image

Fatal Critical

Rare

Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Impact Rounds

Item Image

Commando Marksmanship

Rare

Firearm Critical Hit Damage +5%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Impact Rounds

Item Image

Target Detection

Rare

Firearm Critical Hit Damage +5%, Weak Point Damage +2%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

Impact Rounds

Item Image

Marksman

Rare

Firearm Critical Hit Rate +5%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Impact Rounds

Item Image

Adventurer

Rare

Firearm Critical Hit Rate +5%, Weak Point Damage +2%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Impact Rounds

Item Image

Insight Focus

Rare

Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

Impact Rounds

Item Image

Weapon Tuning

Rare

Rounds per Magazine +8%, Firearm ATK +1%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Maximize Weight Balance

Rare

Rounds per Magazine +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Concentrate Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Damage +4%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Insight Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Bullet Rain

Rare

Fire Rate +8%, Firearm ATK +1%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Impact Rounds

Item Image

Weak Point Quick Fire

Rare

Fire Rate +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Impact Rounds

Item Image

Fire Rate Concentration

Rare

Fire Rate +8%, Firearm Critical Hit Damage +4%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Impact Rounds

Item Image

Rapid Fire Insight

Rare

Fire Rate +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

Impact Rounds

Item Image

Stance Stabilizer

Rare

Recoil -8%, Firearm ATK +1%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Impact Rounds

Item Image

Fixed Shot

Rare

Recoil -8%, Weak Point Damage +2%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Impact Rounds

Item Image

Concentration Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Damage +4%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Impact Rounds

Item Image

Insight Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

Impact Rounds

Item Image

Reload Expert

Rare

Reload Time Modifier +6%, Firearm ATK +1%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Consume Magazines

Rare

Reload Time Modifier +6%, Weak Point Damage +2%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Reload Focus

Rare

Reload Time Modifier +6%, Firearm Critical Hit Damage +4%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Reload insight

Rare

Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Deadeye

Rare

Accuracy +8%, Firearm ATK +1%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Impact Rounds

Item Image

Weak Point Aiming

Rare

Accuracy +8%, Weak Point Damage +2%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Impact Rounds

Item Image

Aiming Compensation

Rare

Accuracy +8%, Firearm Critical Hit Damage +4%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Impact Rounds

Item Image

Hit Rate Insight

Rare

Accuracy +8%, Firearm Critical Hit Rate +1.5%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

Impact Rounds

Item Image

Superheated Gunbarrel

Rare

Fire ATK +28%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

Impact Rounds

Item Image

Refrigerate Gunbarrel

Rare

Chill ATK +28%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Electric Gunbarrel

Rare

Electric ATK +28%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

Impact Rounds

Item Image

Toxic Gunbarrel

Rare

Toxic ATK +28%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

Impact Rounds

Item Image

Heat Incinerator

Ultimate

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Almandine

Class

Impact Rounds

Item Image

Quick Freezer

Ultimate

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Remote Generator

Ultimate

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Xantic

Class

Impact Rounds

Item Image

Venom Injector

Ultimate

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Rutile

Class

Impact Rounds

Item Image

Fire Conductor

Ultimate

When attacking enemies inflicted with Burn, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

Impact Rounds

Item Image

Snowflake Conductor

Ultimate

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Cerulean

Class

Impact Rounds

Item Image

Toxic Conductor

Ultimate

When attacking enemies inflicted with Poison, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

Impact Rounds

Item Image

Electric Conductor

Ultimate

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Xantic

Class

Impact Rounds

Item Image

Better Weapon Weight

Ultimate

Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (Cooldown 15s)

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

Impact Rounds

Item Image

Dopaminergic Activate

Ultimate

On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

Impact Rounds

Item Image

Hardline Suppression

Ultimate

On Weak Point hit, 18% chance to Knockdown target

Capacity Cost

11

Type

Special Mod

Socket Type

Rutile

Class

Impact Rounds

Item Image

Weak Point Expansion

Ultimate

On Weak Point hit, Weak Point DMG +35% (Cooldown 15s)

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Impact Rounds

Item Image

Special Sight

Ultimate

Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Impact Rounds

Item Image

Payout

Ultimate

When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)

Capacity Cost

5

Type

Special Mod

Socket Type

Xantic

Class

Impact Rounds

Item Image

Defense Master

Ultimate

When defeating an enemy, DEF +128.2% for 10s (Cooldown 25s)

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

Impact Rounds

Item Image

Lethal Finish

Ultimate

When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

Impact Rounds

Item Image

Sharp Precision Shot

Ultimate

Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks).

Capacity Cost

6

Type

Special Mod

Socket Type

Xantic

Class

Impact Rounds

Item Image

Real-Life Fighter

Ultimate

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Impact Rounds

Item Image

Mental Focus

Ultimate

Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

Impact Rounds

Item Image

Rifling Reinforcement

Standard

Firearm ATK +12%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Rifling Reinforcement

Standard

Firearm ATK +12%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Rifling Reinforcement

Standard

Explosive ATK +12%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Fire Rate UP

Standard

Fire Rate +6%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Vibration Absorption

Standard

Recoil -11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Fire Enhancement

Standard

Adds Fire ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Toxic Enhancement

Standard

Adds Toxic ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Electric Enhancement

Standard

Adds Electric ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Expand High-Power Magazine

Standard

Max High-Power Rounds +13%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Better Insight

Standard

Firearm Critical Hit Rate +8%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Hawk-Eye

Standard

Accuracy +11%

Capacity Cost

4

Type

N/A

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Chill Enhancement

Standard

Adds Chill ATK equal to 8% of Firearm ATK

Capacity Cost

6

Type

Bullet Improvement

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Better Weapon Weight

Standard

Weapon Change Speed +6%

Capacity Cost

4

Type

N/A

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Recycling Genius

Standard

Reload Time Modifier +8%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Shell UP

Standard

Shell Capacity +33%

Capacity Cost

16

Type

N/A

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Expand Weapon Charge

Standard

Rounds per Magazine +12%

Capacity Cost

5

Type

N/A

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Better Concentration

Standard

Firearm Critical Hit Damage +9%

Capacity Cost

6

Type

N/A

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Colon Special Forces

Standard

Movement Speed While Aiming +5%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Weak Point Sight

Standard

Weak Point Damage +9%

Capacity Cost

6

Type

N/A

Socket Type

Malachite

Class

High-Power Rounds

Item Image

General Round Charge Improvement

Standard

When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds

Capacity Cost

16

Type

Rounds Conversion

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Special Round Charge Improvement

Standard

When acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds

Capacity Cost

16

Type

Rounds Conversion

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Impact Round Charge Improvement

Standard

When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds

Capacity Cost

16

Type

Rounds Conversion

Socket Type

Xantic

Class

High-Power Rounds

Item Image

High-Power Rounds Compulsive

Rare

Max High-Power Rounds +15%, Movement Speed -5%

Capacity Cost

4

Type

N/A

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Sharpshooter

Rare

Firearm ATK +8%, Firearm Critical Hit Rate +1%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Pinpoint Shot

Rare

Firearm ATK +8%, Weak Point Damage +2%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Anti-matter Round

Rare

Firearm ATK +8%, Firearm Critical Hit Damage +3.5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Slow Art

Rare

Firearm ATK +15%, Fire Rate -6%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Action and Reaction

Rare

Firearm ATK +15%, Recoil +5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Sharpshooter

Rare

Firearm ATK +8%, Firearm Critical Hit Rate +3%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Pinpoint Shot

Rare

Firearm ATK +8%, Weak Point Damage +2%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Anti-matter Round

Rare

Firearm ATK +8%, Firearm Critical Hit Damage +3%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Slow Art

Rare

Firearm ATK +15%, Fire Rate -6%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Action and Reaction

Rare

Firearm ATK +15%, Recoil +5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Sharpshooter

Rare

Explosive ATK +8%, Firearm Critical Hit Rate +1%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Pinpoint Shot

Rare

Explosive ATK +8%, Weak Point Damage +2%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Anti-matter Round

Rare

Explosive ATK +8%, Firearm Critical Hit Damage +3.5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Slow Art

Rare

Explosive ATK +15%, Fire Rate -6%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Action and Reaction

Rare

Explosive ATK +15%, Recoil +5%

Capacity Cost

6

Type

ATK

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Weak Point Insight

Rare

Weak Point Damage +5%, Firearm Critical Hit Rate +1%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Focus Fire

Rare

Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Weak Point Detection

Rare

Weak Point Damage +5%, Firearm ATK +1%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Weak Point Sight

Rare

Weak Point Damage +10%, Accuracy -5%

Capacity Cost

6

Type

Weak Point Strike

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Fatal Critical

Rare

Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Commando Marksmanship

Rare

Firearm Critical Hit Damage +5%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Target Detection

Rare

Firearm Critical Hit Damage +5%, Weak Point Damage +2%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Concentration Priority

Rare

Firearm Critical Hit Damage +8%, Reload Time Modifier -8%

Capacity Cost

6

Type

Firearm Critical Hit Damage

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Marksman

Rare

Firearm Critical Hit Rate +5%, Firearm ATK +1%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Adventurer

Rare

Firearm Critical Hit Rate +5%, Weak Point Damage +2%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Insight Focus

Rare

Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Edging Shot

Rare

Firearm Critical Hit Rate +9%, Firearm ATK -4%

Capacity Cost

6

Type

Firearm Critical Hit Rate

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Weapon Tuning

Rare

Rounds per Magazine +8%, Firearm ATK +1%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Maximize Weight Balance

Rare

Rounds per Magazine +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Concentrate Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Insight Support Ammo

Rare

Rounds per Magazine +8%, Firearm Critical Hit Rate +1%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Magazine Compulsive

Rare

Rounds per Magazine +10%, Weak Point Damage -3%

Capacity Cost

5

Type

Rounds per Magazine

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Bullet Rain

Rare

Fire Rate +8%, Firearm ATK +1%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Weak Point Quick Fire

Rare

Fire Rate +8%, Weak Point Damage +2%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Fire Rate Concentration

Rare

Fire Rate +8%, Firearm Critical Hit Damage +3.5%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Rapid Fire Insight

Rare

Fire Rate +8%, Firearm Critical Hit Rate +1%

Capacity Cost

5

Type

Fire Rate

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Stance Stabilizer

Rare

Recoil -8%, Firearm ATK +1%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Fixed Shot

Rare

Recoil -8%, Weak Point Damage +2%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Concentration Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Damage +3.5%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Insight Stabilizer

Rare

Recoil -8%, Firearm Critical Hit Rate +1%

Capacity Cost

4

Type

Recoil

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Reload Expert

Rare

Reload Time Modifier +6%, Firearm ATK +1%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Consume Magazines

Rare

Reload Time Modifier +6%, Weak Point Damage +2%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Reload Focus

Rare

Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Reload insight

Rare

Reload Time Modifier +6%, Firearm Critical Hit Rate +1%

Capacity Cost

5

Type

Reload Time Modifier

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Deadeye

Rare

Accuracy +8%, Firearm ATK +1%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Weak Point Aiming

Rare

Accuracy +8%, Weak Point Damage +2%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Hit Rate Focus

Rare

Accuracy +8%, Firearm Critical Hit Damage +3%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Hit Rate Insight

Rare

Accuracy +8%, Firearm Critical Hit Rate +3%

Capacity Cost

4

Type

Accuracy

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Fire Priority

Rare

Fire ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Chill Priority

Rare

Chill ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Electric Priority

Rare

Electric ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Poison Priority

Rare

Toxic ATK +13%, Reload Time Modifier -8%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Superheated Gunbarrel

Rare

Fire ATK +23%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Refrigerate Gunbarrel

Rare

Chill ATK +23%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Electric Gunbarrel

Rare

Electric ATK +23%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Toxic Gunbarrel

Rare

Toxic ATK +23%, Fire Rate -6%

Capacity Cost

6

Type

Attribute ATK

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Heat Incinerator

Ultimate

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Remote Generator

Ultimate

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Venom Injector

Ultimate

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Quick Freezer

Ultimate

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Fire Conductor

Ultimate

When attacking enemies inflicted with Burn, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Snowflake Conductor

Ultimate

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Toxic Conductor

Ultimate

When attacking enemies inflicted with Poison, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Electric Conductor

Ultimate

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Xantic

Class

High-Power Rounds

Item Image

Auto-Reload

Ultimate

When changing weapons, auto-reloads stored weapon (Cooldown 15s)

Capacity Cost

5

Type

Special Mod

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Dopaminergic Activate

Ultimate

On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Weak Point Expansion

Ultimate

On Weak Point hit, Weak Point DMG +35% (Cooldown 20s)

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Descendant Roll

Ultimate

When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s)

Capacity Cost

5

Type

Special Mod

Socket Type

Cerulean

Class

High-Power Rounds

Item Image

Special Sight

Ultimate

Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Strengthen First Shot

Ultimate

After reload, first shot's Firearm ATK +100% (Cooldown 20s)

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Unstoppable Smasher

Ultimate

When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Lethal Finish

Ultimate

When firing a firearm, ammo with an additional +20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%

Capacity Cost

6

Type

Special Mod

Socket Type

Almandine

Class

High-Power Rounds

Item Image

Real-Life Fighter

Ultimate

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Capacity Cost

6

Type

Special Mod

Socket Type

Malachite

Class

High-Power Rounds

Item Image

Defense Master

Ultimate

When defeating an enemy, DEF +120% for 10s (Cooldown 25s)

Capacity Cost

6

Type

Special Mod

Socket Type

Rutile

Class

High-Power Rounds

Item Image

Shortsword

Standard

Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Shock Punch

Standard

Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Kicking

Standard

Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Tonfa

Standard

Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Dual Claw

Standard

Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Mid-Air Maneuvering

Ultimate

Modifies the Grappling Hook to be cast mid-air However, it can only be used once, and Charge Time increases by 20% Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Long-Distance Maneuvering

Ultimate

Modifies the Grappling Hook range to 25 m But the Base Charge Time changes to 6s and Charge Time increases by 20% Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Multi-Maneuvering

Ultimate

Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18 m and Charge Time increases by 20% Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%)

Capacity Cost

0

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Increased Efficiency

Transcendent

MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.

Capacity Cost

17

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Power Unit Change

Transcendent

Overclock no longer increases Skill Power. Increases Firearm ATK instead.

Capacity Cost

15

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Regenerative Braking

Transcendent

Chance to recover MP when using skill

Capacity Cost

15

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Nerve Infiltration

Transcendent

Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.

Capacity Cost

14

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Void Explosion

Transcendent

Modifies Expulsion to stackable skill, reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion.

Capacity Cost

14

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Void Charge

Transcendent

Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets.

Capacity Cost

15

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Matrix Recomputation

Transcendent

Modifies Expulsion to grant a buff that helps allies survive

Capacity Cost

16

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Body Enhancement

Transcendent

Void Energy is no longer available through Event Horizon. Increases DEF and Shield proportionally to Max HP.

Capacity Cost

17

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Glacial Cloud

Transcendent

Throws a projectile forward that spawns a Blizzard where it lands.

Capacity Cost

14

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Hypothermia

Transcendent

When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.

Capacity Cost

16

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Cold Snap Watch

Transcendent

Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.

Capacity Cost

15

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Cold-Bloodedness

Transcendent

When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving.

Capacity Cost

15

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Explosive Stacks

Transcendent

Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.

Capacity Cost

16

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Firearm Master

Transcendent

Reloading weapon increases Skill Range. Changing weapon increases Skill Power.

Capacity Cost

15

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Turret Engineering

Transcendent

When using skill, recovers the HP of all summoned turrets and extends their duration. Turrets do not switch to Enhanced mode.

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Immediate Purge Code

Transcendent

When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.

Capacity Cost

16

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Medical Compulsion

Transcendent

When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Attacking Compulsion

Transcendent

When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret.

Capacity Cost

19

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Electric Condense

Transcendent

Changes Maximum Power into a form that causes damage around Bunny.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Electric Transition

Transcendent

Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion to the distance traveled.

Capacity Cost

14

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Superconductor

Transcendent

Adds an effect that reduces the enemy's ATK to the Electrocution effect that Bunny inflicts.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Bionic Fuel

Transcendent

Decreases speed of Speed of Light, but consumes HP instead of MP.

Capacity Cost

16

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Life Barrier

Transcendent

Modifies the Orbit Barrier and Hyper Cube barrier to only be affected by the caster's HP.

Capacity Cost

15

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Void Barrier

Transcendent

Modifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster's Skill Power.

Capacity Cost

15

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Contagion

Transcendent

When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.

Capacity Cost

17

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Toxic Stimulation

Transcendent

Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies.

Capacity Cost

15

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Venom Synthesis

Transcendent

Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.

Capacity Cost

14

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Neurotoxin Synthesis

Transcendent

The effect of Room 0 Trauma has been modified as follows: Does not spread Poison, but adds ATK reduction & Weaken Regeneration.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Super Senses

Transcendent

Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly.

Capacity Cost

13

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Massive Sanguification

Transcendent

Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.

Capacity Cost

16

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Predator Instinct

Transcendent

When using a Firearm, while Frenzied, Firearm ATK gradually increases.

Capacity Cost

16

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Blood and Iron

Transcendent

Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits.

Capacity Cost

15

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Explosive Life

Transcendent

The chance to create a Life Sphere is slightly increased. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded.

Capacity Cost

16

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Demonic Modification

Transcendent

Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery.

Capacity Cost

13

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Cold Cohesion

Transcendent

The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.

Capacity Cost

14

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Absolute-Zero

Transcendent

When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.

Capacity Cost

14

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Release Cutting Force

Transcendent

Modifies Cutoff Beam so that it can be unleashed as Sword Aura.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Overcharged Edge

Transcendent

Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed.

Capacity Cost

14

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Void Domination

Transcendent

Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.

Capacity Cost

14

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Battlesuit Melting Rounds

Transcendent

Modifies to stackable skill. Decreases the enemy's Electric Resistance instead of stunning them.

Capacity Cost

13

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Water Play

Transcendent

Creates a rectangular-shaped pool of water in the front of Valby.

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Supply Moisture

Transcendent

While on water, increases Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply.

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Tidal Wave

Transcendent

Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst damage to nearby enemies.

Capacity Cost

14

Type

N/A

Socket Type

Cerulean

Class

Descendant

Item Image

Singing Water

Transcendent

Spawns a Seduction of Water where the Unique Weapon's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.

Capacity Cost

15

Type

N/A

Socket Type

Rutile

Class

Descendant

Item Image

Collision Instinct

Transcendent

After a Dash, inflicts Stun at the end of a Knockback. However, DEF increase effect is not applied

Capacity Cost

16

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Self-Directed Eruption

Transcendent

Consumes Magnetic Force every second when used to pull enemies in front of Kyle Deals great damage to nearby enemies when the skill ends

Capacity Cost

15

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Diamagnetic Bulwark

Transcendent

Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact Recovers Magnetic Force based on the number of knockbacks

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Superconductive Bombing

Transcendent

While airborne, continuously consumes Magnetic Force to drop bombs The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Explosive Evade

Transcendent

Spawns a Guided Landmine when rolling

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Cluster Bomb

Transcendent

Detonating an attached bomb creates additional explosives at the detonated location

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Explosive Propaganda

Transcendent

Generates Explosive Propaganda The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Creative Explosion

Transcendent

After a dash, uses up all of the available bombs to inflict great damage on nearby enemies The more bombs available, the greater the damage inflicted

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Supply Tactical Armor

Transcendent

Whenever Enzo buffs an ally, he grants himself and all allies Incoming DMG DOWN and Movement Speed UP effects

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Supply Firearm Enhancer

Transcendent

Summons a Firearm Enhancement Device. Touching the device grants Weak Point DMG and Firearm Critical Hit Rate Up.

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Reinforce Front Line

Transcendent

Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up effect to allies in range

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Focus Fire

Transcendent

Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone's duration. Increases the Max Stack of Explosive Drone.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

First Aid Kit

Transcendent

Sets up a first aid kit and grants First Aid to allies

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Proliferating Allergy

Transcendent

Inflicts Explosive Reaction effect. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Duty and Sacrifice

Transcendent

Grants HP Recovery and HP Recovery per Second to allies in the Squad and Party

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Efficient Treatment

Transcendent

Recovers himself after using skill to recover allies over a certain number of times

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Incendiary Bomb

Transcendent

Throws a projectile forward that spawns a Flame Zone where it lands.

Capacity Cost

16

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Truly Deadly Cuisine

Transcendent

Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.

Capacity Cost

15

Type

N/A

Socket Type

Almandine

Class

Descendant

Item Image

Backdraft

Transcendent

Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power.

Capacity Cost

14

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

Classic Chef

Transcendent

Modifies the increase to Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.

Capacity Cost

16

Type

N/A

Socket Type

Xantic

Class

Descendant

Item Image

Electric Charge

Transcendent

Increases the landing damage after Rabbit Foot's Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times

Capacity Cost

13

Type

N/A

Socket Type

Malachite

Class

Descendant

Item Image

High-Voltage

Transcendent

Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead.

Capacity Cost

15

Type

N/A

Socket Type

Malachite

Class

Descendant